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- using GCMM.Properties;
- using System;
- using System.Collections.Generic;
- using System.ComponentModel;
- using System.Data;
- using System.Drawing;
- using System.IO;
- using System.Linq;
- using System.Text;
- using System.Text.RegularExpressions;
- using System.Threading.Tasks;
- using System.Windows.Forms;
-
- namespace GCMM
- {
- public partial class SettingsForm : Form
- {
- private MainForm mainForm;
- public SettingsForm()
- {
- InitializeComponent();
- }
-
- private void Form1_Load(object sender, EventArgs e)
- {
- gamelocation.Text = Settings.Default.GamePath;
- useProxy.Checked = Settings.Default.UseProxy;
- mainForm = Owner as MainForm;
- }
-
- private void browsebtn_Click(object sender, EventArgs e)
- {
- gamelocation.Text = mainForm.SelectGameFolder() ?? gamelocation.Text;
- }
-
- private void savebtn_Click(object sender, EventArgs e)
- {
- Settings.Default.GamePath = gamelocation.Text;
- Settings.Default.UseProxy = useProxy.Checked;
- Settings.Default.Save();
- Close();
- }
-
- private void cancelbtn_Click(object sender, EventArgs e)
- {
- Close();
- }
- }
- }
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