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Fixes, Patch & Play, automatically install API

tags/v1.1.0
NorbiPeti 4 years ago
parent
commit
9e088c02f0
5 changed files with 29 additions and 6 deletions
  1. +5
    -4
      GCMM/MainForm.cs
  2. +13
    -0
      GCMM/MainModInstaller.cs
  3. +9
    -2
      GCMM/MainPatcher.cs
  4. +1
    -0
      GCMM/ModInfo.cs
  5. +1
    -0
      README.md

+ 5
- 4
GCMM/MainForm.cs View File

@@ -76,6 +76,7 @@ If you encounter an issue while the game is patched, report it to us. If you thi
private async void playbtn_Click(object sender, EventArgs e)
{
if (playbtn.ForeColor == Color.Green) return; //Disabled
await UpdateAPI();
await PatchStartGame(); //It will call EndWork();
}

@@ -108,15 +109,15 @@ If you encounter an issue while the game is patched, report it to us. If you thi
var mod = mods[item.Name];
if (modlist.SelectedItems.Count == 1)
{
bool up = mod.Version != null && mod.Version < mod.LatestVersion;
bool up = mod.Updatable;
modinfobox.Text = ((up ? "New version available! " + mod.UpdateDetails + "\n\n"
: "") + mod.Description).Replace("\n", Environment.NewLine);
if(up)
{
modinfobox.Select(0, "New version available!".Length);
//modinfobox.SelectionColor = Color.Aqua;
//modinfobox.DeselectAll();
//modinfobox.SelectionColor = modinfobox.ForeColor;
modinfobox.SelectionColor = Color.Aqua;
modinfobox.DeselectAll();
modinfobox.SelectionColor = modinfobox.ForeColor;
}
}
else


+ 13
- 0
GCMM/MainModInstaller.cs View File

@@ -21,6 +21,8 @@ namespace GCMM
MessageBox.Show("Gamecraft not found. Set the correct path in Settings.");
return;
}
if (mod.Name != "GamecraftModdingAPI")
await UpdateAPI();
var tmp = Directory.CreateDirectory("temp");
var plugins = Directory.CreateDirectory(GamePath(@"\Plugins"));
string tmppath = tmp.FullName + Path.DirectorySeparatorChar + mod.Name;
@@ -135,5 +137,16 @@ namespace GCMM
mod.Version = null; //Not installed
AddUpdateModInList(mod); //Update list
}

public async Task UpdateAPI()
{
var gcmapi = mods["GamecraftModdingAPI"];
if (!gcmapi.Installed || gcmapi.Updatable)
{
if (MessageBox.Show($"GamecraftModdingAPI will be {(gcmapi.Installed ? "updated" : "installed")} as most mods need it to work. You can uninstall it if you're sure you don't need it.", "API needed", MessageBoxButtons.OKCancel)
== DialogResult.OK)
await InstallMod(gcmapi);
}
}
}
}

+ 9
- 2
GCMM/MainPatcher.cs View File

@@ -17,32 +17,39 @@ namespace GCMM
{
public bool? CheckIfPatched()
{
string pnp = unpatched.Checked ? "Play" : "Patch && Play";
if (!File.Exists(GamePath(@"\IPA.exe")))
{
status.Text = "Status: Patcher missing\nClicking Play will install it";
playbtn.Text = pnp;
return null;
}
string nopatch = "Status: Unpatched" + (unpatched.Checked ? "" : "\nClicking Play patches it");
string backups = GamePath(@"\IPA\Backups\Gamecraft");
string gc = GetExe().Replace(".exe", "");
string backups = GamePath(@"\IPA\Backups\" + gc);
if (!Directory.Exists(backups))
{
status.Text = nopatch;
playbtn.Text = pnp;
return false;
}
string backup = Directory.EnumerateDirectories(backups).OrderByDescending(s => s).FirstOrDefault();
if (backup == null)
{
status.Text = nopatch;
playbtn.Text = pnp;
return false;
}
if (File.GetLastWriteTime(GamePath(@"\Gamecraft_Data\Managed\Assembly-CSharp.dll"))
if (File.GetLastWriteTime(GamePath($@"\{gc}_Data\Managed\Assembly-CSharp.dll"))
> //If the file was updated at least 2 minutes after patching
Directory.GetLastWriteTime(backup).AddMinutes(2))
{
status.Text = nopatch;
playbtn.Text = pnp;
return false;
}
status.Text = "Status: Patched" + (unpatched.Checked ? "\nClicking Play unpatches it" : "");
playbtn.Text = unpatched.Checked ? "Unpatch && Play" : "Play";
return true;
}



+ 1
- 0
GCMM/ModInfo.cs View File

@@ -27,5 +27,6 @@ namespace GCMM
public string DownloadURL { get; set; }
public HashSet<string> ModFiles { get; set; }
public string UpdateDetails { get; set; }
public bool Updatable => Version != null && LatestVersion != null && Version < LatestVersion;
}
}

+ 1
- 0
README.md View File

@@ -7,6 +7,7 @@ A manager that handles everything needed to use mods for Gamecraft.
* Download and run GCIPA if needed
* List, install and uninstall mods
* Keep track of files added by mods and remove them when the mod is uninstalled
* Preview support for the game and mods for it

## Mod requirements
* For a mod to be listed, it needs to have a regular release (so not a prerelease) with exactly 1 recognised attached asset.


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