Techblox Mod Manager / Launcher
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  1. using GCMM.Properties;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.ComponentModel;
  5. using System.Data;
  6. using System.Drawing;
  7. using System.IO;
  8. using System.Linq;
  9. using System.Text;
  10. using System.Text.RegularExpressions;
  11. using System.Threading.Tasks;
  12. using System.Windows.Forms;
  13. namespace GCMM
  14. {
  15. public partial class SettingsForm : Form
  16. {
  17. private MainForm mainForm;
  18. private bool autopatchingEnabled;
  19. public SettingsForm()
  20. {
  21. InitializeComponent();
  22. }
  23. private void Form1_Load(object sender, EventArgs e)
  24. {
  25. gamelocation.Text = Settings.Default.GamePath;
  26. useProxy.Checked = Settings.Default.UseProxy;
  27. mainForm = Owner as MainForm;
  28. autopatchingEnabled = Settings.Default.AutoLaunch == AutoPatchingState.Enabled;
  29. autopatching.Checked = autopatchingEnabled;
  30. }
  31. private void browsebtn_Click(object sender, EventArgs e)
  32. {
  33. gamelocation.Text = mainForm.SelectGameFolder() ?? gamelocation.Text;
  34. }
  35. private void savebtn_Click(object sender, EventArgs e)
  36. {
  37. Settings.Default.GamePath = gamelocation.Text;
  38. Settings.Default.UseProxy = useProxy.Checked;
  39. if (autopatching.Checked != autopatchingEnabled)
  40. mainForm.EnableDisableAutoPatchingWithDialog(autopatching.Checked);
  41. Settings.Default.Save();
  42. Close();
  43. }
  44. private void cancelbtn_Click(object sender, EventArgs e)
  45. {
  46. Close();
  47. }
  48. }
  49. }