Techblox Mod Manager / Launcher
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  1. using GCMM.Properties;
  2. using Newtonsoft.Json.Linq;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Diagnostics;
  6. using System.IO.Compression;
  7. using System.IO;
  8. using System.Linq;
  9. using System.Net;
  10. using System.Text;
  11. using System.Threading.Tasks;
  12. using System.Windows.Forms;
  13. using System.Reflection;
  14. namespace GCMM
  15. {
  16. partial class MainForm
  17. {
  18. public GameState CheckIfPatched()
  19. {
  20. if (GetExe() == null)
  21. {
  22. status.Text = "Status: Game not found";
  23. return GameState.NotFound;
  24. }
  25. string pnp = "Patch && Play";
  26. if (!File.Exists(GamePath(@"\IPA.exe")))
  27. {
  28. status.Text = "Status: Patcher missing\nClicking Play will install it";
  29. playbtn.Text = pnp;
  30. return GameState.NoPatcher;
  31. }
  32. if (gcipa.Updatable && !(gcipa.Version == new Version(1, 0, 0, 0) && gcipa.LatestVersion == new Version(4, 0, 0, 0)))
  33. {
  34. status.Text = "Status: Patcher outdated\nClicking play will update it";
  35. playbtn.Text = pnp;
  36. return GameState.OldPatcher;
  37. }
  38. string nopatch = "Status: Unpatched\nClicking Play patches it";
  39. string gc = GetExe().Replace(".exe", "");
  40. string backups = GamePath(@"\IPA\Backups\" + gc);
  41. if (!Directory.Exists(backups))
  42. {
  43. status.Text = nopatch;
  44. playbtn.Text = pnp;
  45. return GameState.Unpatched;
  46. }
  47. string backup = Directory.EnumerateDirectories(backups).OrderByDescending(name => Directory.GetLastWriteTimeUtc(name)).FirstOrDefault();
  48. if (backup == null)
  49. {
  50. status.Text = nopatch;
  51. playbtn.Text = pnp;
  52. return GameState.Unpatched;
  53. }
  54. if (File.GetLastWriteTime(GamePath($@"\{gc}_Data\Managed\Assembly-CSharp.dll"))
  55. > //If the file was updated at least 2 minutes after patching
  56. Directory.GetLastWriteTime(backup).AddMinutes(2)
  57. || !File.Exists(GamePath($@"\{gc}_Data\Managed\IllusionInjector.dll")))
  58. {
  59. status.Text = nopatch;
  60. playbtn.Text = pnp;
  61. return GameState.Unpatched;
  62. }
  63. status.Text = "Status: " + (unpatched.Checked ? "Mods disabled" : "Patched");
  64. playbtn.Text = "Play" + (unpatched.Checked ? " unmodded" : "");
  65. return GameState.Patched;
  66. }
  67. public async Task<bool?> PatchStartGame(string command = null)
  68. {
  69. if (!BeginWork()) return false;
  70. foreach (ListViewItem item in modlist.SelectedItems)
  71. item.Selected = false;
  72. bool? retOpenedWindowShouldStay = null;
  73. void EnsureShown(bool stay)
  74. {
  75. if (!Visible)
  76. {
  77. Show();
  78. retOpenedWindowShouldStay = stay;
  79. }
  80. }
  81. var status = CheckIfPatched();
  82. switch (status)
  83. {
  84. case GameState.NotFound:
  85. MessageBox.Show("Gamecraft not found! Set the correct path in Settings.");
  86. EndWork(false);
  87. return retOpenedWindowShouldStay;
  88. case GameState.NoPatcher:
  89. case GameState.OldPatcher:
  90. {
  91. if (MessageBox.Show((status == GameState.NoPatcher
  92. ? "The patcher (GCIPA) is not found. It's necessary to load the mods."
  93. : "There is a patcher update available!"
  94. ) + "\n\nIt will be downloaded from https://git.exmods.org/modtainers/GCIPA/releases and ran to patch the game. You can validate the game to restore the original game files or simply disable mods at any time.",
  95. "Patcher download needed", MessageBoxButtons.OKCancel) == DialogResult.Cancel)
  96. {
  97. EndWork();
  98. return retOpenedWindowShouldStay;
  99. }
  100. this.status.Text = "Status: Patching...";
  101. EnsureShown(false);
  102. using (WebClient client = GetClient())
  103. {
  104. string url = gcipa.DownloadURL;
  105. await client.DownloadFileTaskAsync(url, "IPA.zip");
  106. using (var fs = new FileStream("IPA.zip", FileMode.Open))
  107. using (var za = new ZipArchive(fs))
  108. za.ExtractToDirectory(Settings.Default.GamePath, true); //Overwrite files that were left from a previous install of the patcher
  109. File.Delete("IPA.zip");
  110. }
  111. }
  112. GetInstalledMods(); //Update patcher state, should be fine for this rare event
  113. status = CheckIfPatched();
  114. break;
  115. }
  116. switch (status)
  117. {
  118. case GameState.NoPatcher: //Make sure it actually worked
  119. case GameState.OldPatcher:
  120. EndWork(false);
  121. return retOpenedWindowShouldStay;
  122. case GameState.Unpatched:
  123. { //TODO: Wine
  124. EnsureShown(false);
  125. var psi = new ProcessStartInfo(GamePath(@"\IPA.exe"), GetExe() + " --nowait")
  126. {
  127. UseShellExecute = false,
  128. RedirectStandardError = true,
  129. RedirectStandardOutput = true,
  130. WorkingDirectory = Settings.Default.GamePath,
  131. CreateNoWindow = true
  132. };
  133. var process = Process.Start(psi);
  134. process.BeginErrorReadLine();
  135. process.BeginOutputReadLine();
  136. process.EnableRaisingEvents = true;
  137. modinfobox.Text = "";
  138. DataReceivedEventHandler onoutput = (sender, e) =>
  139. {
  140. Invoke((Action)(() => modinfobox.Text += e.Data + Environment.NewLine));
  141. };
  142. process.OutputDataReceived += onoutput;
  143. process.ErrorDataReceived += onoutput;
  144. process.Exited += CheckStartGame; //target-typed conditional expression - C# 9.0
  145. }
  146. break;
  147. case GameState.Patched:
  148. CheckStartGame(command, null); //Command may be null but that's okay
  149. break;
  150. }
  151. return retOpenedWindowShouldStay;
  152. }
  153. public enum GameState
  154. {
  155. NotFound,
  156. NoPatcher,
  157. OldPatcher,
  158. Unpatched,
  159. Patched
  160. }
  161. }
  162. }