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Copy structure from TestMod base

tags/v0.0.1
NGnius 5 years ago
parent
commit
08dbffaf2a
5 changed files with 155 additions and 1 deletions
  1. +25
    -0
      ExtraCommands.sln
  2. +23
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      README.md
  3. +23
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      extracommands/ExtraCommands.csproj
  4. +22
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      extracommands/TestPatch.cs
  5. +62
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      extracommands/TestPlugin.cs

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ExtraCommands.sln View File

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Microsoft Visual Studio Solution File, Format Version 12.00
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VisualStudioVersion = 16.0.29411.108
MinimumVisualStudioVersion = 10.0.40219.1
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{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobal

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README.md View File

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# extracommands
# ExtraCommands

Proof of concept mod and reference implementation

## Installation

1. Patch Gamecraft with [GCIPA](https://git.exmods.org/modtainers/GCIPA).
You should download the latest release and extract it to the Gamecraft folder.
To patch, drag `Gamecraft.exe` onto `IPA.exe`. You will need to redo this step whenever Gamecraft is updated.
2. Extract the TestMod zip into Gamecraft's `Plugins\` folder (GCIPA should have created this automatically in the previous step). You should see `0Harmony.dll` and `ExtraCommands.dll` in the `Plugins\` folder. If those files are in another folder in `Plugins\` it will not work.
3. Launch Gamecraft.
You can check the log file `%APPDATA%\..\LocalLow\FreeJam\RobocraftX\Player.log` to confirm.
You should be able to see a message near the top showing how many plugins have been loaded and their names.

## Development

Interested in making your own mod?
Clone this repository and modify the C# classes in `extracommands\`.
Patch Gamecraft with [GCIPA](#installation)
Build the solution and copy `bin\Debug\net45\extracommands.dll` and `bin\Debug\net45\0Harmony.dll` into Gamecraft's `Plugins\` folder.

More information about the IPlugin and IEnhancedPlugin interface can be found [on the IPA repository](https://github.com/Eusth/IPA).

More information about Harmony can be found [on the Harmony wiki](https://github.com/pardeike/Harmony/wiki).

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extracommands/ExtraCommands.csproj View File

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<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<TargetFramework>net45</TargetFramework>
</PropertyGroup>

<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="1.2.0.1" />
</ItemGroup>

<ItemGroup>
<Reference Include="IllusionPlugin">
<HintPath>..\..\..\IPA\IPA\bin\Debug\IPA\Data\Managed\IllusionPlugin.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Gamecraft\RobocraftX_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Gamecraft\RobocraftX_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>

</Project>

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extracommands/TestPatch.cs View File

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using System;
using System.Reflection;
using Harmony;
using UnityEngine;

namespace TestMod
{
[HarmonyPatch]
class TestPatch
{
static void Prefix()
{
Debug.Log("Test Patch Prefix");
}

[HarmonyTargetMethod]
static MethodBase HTargetMethod(HarmonyInstance instance)
{
throw new NotImplementedException();
}
}
}

+ 62
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extracommands/TestPlugin.cs View File

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using System;
using IllusionPlugin;
using UnityEngine;
using Harmony;
using System.Reflection;

namespace TestMod
{
public class Plugin : IllusionPlugin.IEnhancedPlugin
{
public static HarmonyInstance harmony { get; protected set; }

public string[] Filter { get; } = new string[] { "RobocraftX", "Gamecraft" };

public string Name { get; } = "TestPlugin";

public string Version { get; } = "v0.0.0a";

public string HarmonyID { get; } = "org.git.exmods.base.testmod.testplugin";

public void OnApplicationQuit()
{
harmony.UnpatchAll(HarmonyID);
Debug.Log("TestPlugin shutdown complete");
}

public void OnApplicationStart()
{
if (harmony == null)
{
harmony = HarmonyInstance.Create(HarmonyID);
harmony.PatchAll(Assembly.GetExecutingAssembly());
}
Debug.Log("TestPlugin start & patch complete");
}

public void OnFixedUpdate()
{
//throw new NotImplementedException();
}

public void OnLateUpdate()
{
//throw new NotImplementedException();
}

public void OnLevelWasInitialized(int level)
{
//throw new NotImplementedException();
}

public void OnLevelWasLoaded(int level)
{
//throw new NotImplementedException();
}

public void OnUpdate()
{
//throw new NotImplementedException();
}
}
}

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