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Fix for changes in latest GC update

tags/v0.0.3a
NGnius 4 jaren geleden
bovenliggende
commit
383519f786
6 gewijzigde bestanden met toevoegingen van 25 en 105 verwijderingen
  1. +15
    -48
      extracommands/ChainCommandEngine.cs
  2. +3
    -0
      extracommands/ExtraCommands.csproj
  3. +1
    -1
      extracommands/ExtraCommandsPlugin.cs
  4. +3
    -52
      extracommands/MoveBlocksCommandEngine.cs
  5. +2
    -4
      extracommands/RotateBlocksCommandEngine.cs
  6. +1
    -0
      extracommands/TeleportWaypointCommandEngine.cs

+ 15
- 48
extracommands/ChainCommandEngine.cs Bestand weergeven

@@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using RobocraftX.GUI.CommandLine;
using RobocraftX.Multiplayer;
using RobocraftX.StateSync;
@@ -8,11 +9,14 @@ using Unity.Entities;
using UnityEngine;
using uREPL;
using Svelto.Context;
using Svelto.Tasks;
using Svelto.Tasks.ExtraLean;
using RobocraftX;
using RobocraftX.Schedulers;

namespace ExtraCommands.Basics
{
[CustomCommand]
[CustomCommand("Chain")]
class ChainCommandEngine : CustomCommandEngine
{
public ChainCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
@@ -22,75 +26,38 @@ namespace ExtraCommands.Basics
public override void Ready()
{
CustomCommandUtility.Register<string, string>("Chain", ChainCommand, "Run two commands, one after the other");
CustomCommandUtility.Register<string, string>("ChainNoFail", ChainNoFailCommand, "Run two commands, one after the other even if the first one is invalid");
CustomCommandUtility.Register<string, string>("ChainQuiet", ChainQuietCommand, "Run two commands, one after the other quietly");
}

private void ChainCommand(string command1, string command2)
{
string command1a = decomma(command1);
string command2a = decomma(command2);
bool success1 = uREPL.Evaluator.Evaluate(command1a).type == CompileResult.Type.Success;
if (!success1) {
uREPL.Log.Error("First command was not executed successfully");
return;
}
bool success2 = uREPL.Evaluator.Evaluate(command2a).type == CompileResult.Type.Success;
if (!success2) {
uREPL.Log.Error("Second command was not executed successfully");
}
ScheduleCommands(command1a, command2a).RunOn(ExtraLean.CharacterUpdateScheduler);
}

private void ChainNoFailCommand(string command1, string command2)
private IEnumerator<TaskContract> ScheduleCommands(string c1, string c2)
{
string command1a = decomma(command1);
string command2a = decomma(command2);
bool success1 = uREPL.Evaluator.Evaluate(command1a).type == CompileResult.Type.Success;
if (!success1) {
yield return Yield.It;
bool success1 = uREPL.Evaluator.Evaluate(c1).type == CompileResult.Type.Success;
if (!success1)
{
uREPL.Log.Error("First command was not executed successfully");
}
bool success2 = uREPL.Evaluator.Evaluate(command2a).type == CompileResult.Type.Success;
if (!success2) {
bool success2 = uREPL.Evaluator.Evaluate(c2).type == CompileResult.Type.Success;
if (!success2)
{
uREPL.Log.Error("Second command was not executed successfully");
}
}

private void ChainQuietCommand(string command1, string command2)
{
string command1a = decomma(command1);
string command2a = decomma(command2);
uREPL.Evaluator.Evaluate(command1a);
uREPL.Evaluator.Evaluate(command2a);
}

private string decomma(string strIn)
{
string strOut = "";
bool wasCommaLast = false;
foreach (char c in strIn)
{
if (wasCommaLast)
{
wasCommaLast = false;
if (c == ' ')
{
strOut = strOut.Substring(0, strOut.Length - 1);
}
}
if (c == ',')
{
wasCommaLast = true;
}
strOut += c;
}
return strOut;
return strIn.Replace(", ", " ");
}

public override void Dispose()
{
CustomCommandUtility.Unregister("Chain");
CustomCommandUtility.Unregister("ChainNoFail");
CustomCommandUtility.Unregister("ChainQuiet");
}
}
}

+ 3
- 0
extracommands/ExtraCommands.csproj Bestand weergeven

@@ -49,6 +49,9 @@
<Reference Include="RobocraftX.MultiplayerInput">
<HintPath>..\ref\RobocraftX.MultiplayerInput.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Physics">
<HintPath>..\ref\RobocraftX.Physics.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.StateSync">
<HintPath>..\ref\RobocraftX.StateSync.dll</HintPath>
</Reference>


+ 1
- 1
extracommands/ExtraCommandsPlugin.cs Bestand weergeven

@@ -14,7 +14,7 @@ namespace ExtraCommands

public string Name { get; } = "ExtraCommands";

public string Version { get; } = "v0.0.1";
public string Version { get; } = "v0.0.3";

public string HarmonyID { get; } = "org.git.exmods.extracommands.extracommands";



+ 3
- 52
extracommands/MoveBlocksCommandEngine.cs Bestand weergeven

@@ -104,7 +104,7 @@ namespace ExtraCommands.Building
uint connectedBlockID = cubeStack.Pop();
processedCubes.Add(connectedBlockID);
ScalingEntityStruct scale = entitiesDB.QueryEntity<ScalingEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
uREPL.Log.Output($"Catching {connectedBlockID} with scale {scale.scale}");
//uREPL.Log.Output($"Catching {connectedBlockID} with scale {scale.scale}");
blockConnections = entitiesDB.QueryEntity<GridConnectionsEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
connections = entitiesDB.QueryEntities<MachineGraphConnectionEntityStruct>(blockConnections.connectionGroup, out count);

@@ -115,7 +115,7 @@ namespace ExtraCommands.Building
&& (conn.oppositeConnectionEgid.entityID != 0u
|| conn.oppositeConnectionEgid.entityID != conn.connectedBlock.entityID))
{
uREPL.Log.Output($"Block {connectedBlockID} connects to {conn.connectedBlock.entityID} (opposite {conn.oppositeConnectionEgid.entityID})");
//uREPL.Log.Output($"Block {connectedBlockID} connects to {conn.connectedBlock.entityID} (opposite {conn.oppositeConnectionEgid.entityID})");
cubeStack.Push(conn.connectedBlock.entityID);
}
}
@@ -124,59 +124,10 @@ namespace ExtraCommands.Building
{
TranslateSingleBlock(id, translationVector);
}
uREPL.Log.Output($"Found {processedCubes.Count} connected blocks");
//uREPL.Log.Output($"Found {processedCubes.Count} connected blocks");
return this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).position;
}

// unused; for future reference
private void ToggleMode()
{
ref SimulationModeStateEntityStruct ptr = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
ref SimulationFrameEntityStruct ptr2 = ref this.entitiesDB.QueryUniqueEntity<SimulationFrameEntityStruct>(SimulationFrame.SimulationFrameGroup);
switch (ptr.simulationMode)
{
case SimulationMode.Build:
ptr.simulationMode = SimulationMode.SwitchToSim;
ptr.simulationModeChangeFrame = ptr2.simFrame;
return;
case SimulationMode.SwitchToSim:
case SimulationMode.SwitchToBuild:
return;
case SimulationMode.Simulation:
ptr.simulationMode = SimulationMode.SwitchToBuild;
ptr.simulationModeChangeFrame = ptr2.simFrame;
ptr.rigidBodiesCreated = false;
return;
default:
throw new ArgumentOutOfRangeException();
}
}

// unused; for future reference
private IEnumerator<TaskContract> TriggerSwitchToSimTask()
{
this.ToggleMode();
yield break;
}

// unused; for future reference
private IEnumerator<TaskContract> WaitThenTriggerSwitchToBuildTask()
{
while (true)
{
SimulationModeStateEntityStruct modeStruct = this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
if (modeStruct.simulationMode == SimulationMode.Simulation)
{
this.ToggleMode();
break;
} else
{
yield return Yield.It;
}
}
yield break;
}

public override void Dispose()
{
CustomCommandUtility.Unregister("MoveBlocks");


+ 2
- 4
extracommands/RotateBlocksCommandEngine.cs Bestand weergeven

@@ -102,15 +102,13 @@ namespace ExtraCommands.Building
switch (ptr.simulationMode)
{
case SimulationMode.Build:
ptr.simulationMode = SimulationMode.SwitchToSim;
ptr.simulationModeChangeFrame = ptr2.simFrame;
ptr.nextSimulationMode = SimulationMode.SwitchToSim;
return;
case SimulationMode.SwitchToSim:
case SimulationMode.SwitchToBuild:
return;
case SimulationMode.Simulation:
ptr.simulationMode = SimulationMode.SwitchToBuild;
ptr.simulationModeChangeFrame = ptr2.simFrame;
ptr.nextSimulationMode = SimulationMode.SwitchToBuild;
ptr.rigidBodiesCreated = false;
return;
default:


+ 1
- 0
extracommands/TeleportWaypointCommandEngine.cs Bestand weergeven

@@ -9,6 +9,7 @@ using Unity.Entities;
using uREPL;
using Svelto.Context;
using RobocraftX;
using RobocraftX.Physics;

namespace ExtraCommands.Waypoints
{


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