Browse Source

Add cube moving commands

tags/v0.0.3
NGnius 5 years ago
parent
commit
8ac64d76b6
3 changed files with 135 additions and 18 deletions
  1. +4
    -1
      extracommands/CustomCommandAttribute.cs
  2. +9
    -0
      extracommands/ExtraCommands.csproj
  3. +122
    -17
      extracommands/MoveBlocksCommandEngine.cs

+ 4
- 1
extracommands/CustomCommandAttribute.cs View File

@@ -7,9 +7,12 @@ namespace ExtraCommands
{
public string Name { get; protected set; }

public CustomCommandAttribute(string name = "")
public string Description { get; protected set; }

public CustomCommandAttribute(string name = "", string description = "")
{
this.Name = name;
this.Description = description;
}
}
}

+ 9
- 0
extracommands/ExtraCommands.csproj View File

@@ -31,6 +31,9 @@
<Reference Include="RobocraftX.Character">
<HintPath>..\ref\RobocraftX.Input.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.MainGame">
<HintPath>..\ref\RobocraftX.MainGame.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Multiplayer">
<HintPath>..\ref\RobocraftX.Multiplayer.dll</HintPath>
</Reference>
@@ -49,6 +52,9 @@
<Reference Include="Svelto.ECS">
<HintPath>..\ref\Svelto.ECS.dll</HintPath>
</Reference>
<Reference Include="Svelto.Tasks">
<HintPath>..\ref\Svelto.Tasks.dll</HintPath>
</Reference>
<Reference Include="Unity.Entities">
<HintPath>..\ref\Unity.Entities.dll</HintPath>
</Reference>
@@ -70,6 +76,9 @@
<Reference Include="Unity.Mathematics.Extensions.Hybrid">
<HintPath>..\ref\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
</Reference>
<Reference Include="Unity.Transforms">
<HintPath>..\ref\Unity.Transforms.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\ref\UnityEngine.dll</HintPath>
</Reference>


+ 122
- 17
extracommands/MoveBlocksCommandEngine.cs View File

@@ -1,20 +1,21 @@
using System;
using RobocraftX.GUI.CommandLine;
using System.Collections.Generic;
using RobocraftX.Multiplayer;
using RobocraftX.StateSync;
using RobocraftX.Character;
using RobocraftX.Common;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Entities;
using UnityEngine;
using uREPL;
using Svelto.Context;
using Svelto.Tasks;
using RobocraftX;
using RobocraftX.SimulationModeState;
using RobocraftX.UECS;
using Unity.Transforms;

namespace ExtraCommands.Building
{
//[CustomCommand("MoveBlocks", "Move blocks from their original position")]
[CustomCommand("MoveBlocks", "Move all blocks (including ground) from their original position")]
[CustomCommand("MoveLastBlock", "Move last block from original position")]
class MoveBlocksCommandEngine : CustomCommandEngine
{
public MoveBlocksCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
@@ -23,30 +24,134 @@ namespace ExtraCommands.Building

public override void Ready()
{
CustomCommandUtility.Register<float, float, float>("MoveBlocks", MoveBlocksCommand, "Move blocks from their original position");
CustomCommandUtility.Register<float, float, float>("MoveBlocks", MoveBlocksCommand, "Move all blocks (including ground) from their original position");
CustomCommandUtility.Register<float, float, float>("MoveLastBlock", MoveLastBlockCommand, "Move last block from original position");
}

// Move every block by vector (x,y,z)
private void MoveBlocksCommand(float x, float y, float z)
{
uint blockCount;
PositionEntityStruct[] posStructs = this.entitiesDB.QueryEntities<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out blockCount);
for (uint i = 0; i < blockCount; i++)
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
if (simMode.simulationMode != SimulationMode.Build)
{
ref PositionEntityStruct posStruct = ref posStructs[i];
if (!posStruct.Equals(null) && !posStruct.position.Equals(null))
uREPL.Log.Error("Blocks can only be moved in Build Mode");
return;
}
uint posCount, transCount, phyCount;
PositionEntityStruct[] posStructs = this.entitiesDB.QueryEntities<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out posCount);
LocalTransformEntityStruct[] transStructs = this.entitiesDB.QueryEntities<LocalTransformEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out transCount);
UECSPhysicsEntityStruct[] phyStructs = this.entitiesDB.QueryEntities<UECSPhysicsEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out phyCount);
if (posCount != transCount || transCount != phyCount)
{
uREPL.Log.Error("Block lists returned are not the same length!"); // they're arrays, not lists
return;
}
for (uint i = 0; i < posCount; i++)
{
ref PositionEntityStruct posStruct = ref posStructs[i]; // main (persistent) position
posStruct.position.x += x;
posStruct.position.y += y;
posStruct.position.z += z;
ref LocalTransformEntityStruct transStruct = ref transStructs[i]; // rendered position
transStruct.position.x += x;
transStruct.position.y += y;
transStruct.position.z += z;
ref UECSPhysicsEntityStruct phyStruct = ref phyStructs[i]; // collision position
this.physWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Translation
{
Value = posStruct.position
});
}
uREPL.Log.Output($"Moved {posCount} blocks");
}

// Move block with highest index by vector (x,y,z)
private void MoveLastBlockCommand(float x, float y, float z)
{
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
if (simMode.simulationMode != SimulationMode.Build)
{
uREPL.Log.Error("Blocks can only be moved in Build Mode");
return;
}
uint posCount, transCount, phyCount;
PositionEntityStruct[] posStructs = this.entitiesDB.QueryEntities<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out posCount);
LocalTransformEntityStruct[] transStructs = this.entitiesDB.QueryEntities<LocalTransformEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out transCount);
UECSPhysicsEntityStruct[] phyStructs = this.entitiesDB.QueryEntities<UECSPhysicsEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out phyCount);
if (posCount == 0 || transCount == 0 || phyCount == 0)
{
uREPL.Log.Error("No block found");
return;
}
ref PositionEntityStruct posStruct = ref posStructs[posCount-1]; // main (persistent) position
posStruct.position.x += x;
posStruct.position.y += y;
posStruct.position.z += z;
ref LocalTransformEntityStruct transStruct = ref transStructs[transCount-1]; // rendered position
transStruct.position.x += x;
transStruct.position.y += y;
transStruct.position.z += z;
ref UECSPhysicsEntityStruct phyStruct = ref phyStructs[phyCount-1]; // collision position
this.physWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Translation
{
Value = posStruct.position
});
uREPL.Log.Output($"Moved block to ({posStruct.position.x},{posStruct.position.y},{posStruct.position.z})");
}

// unused; for future reference
private void ToggleMode()
{
ref SimulationModeStateEntityStruct ptr = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
ref SimulationFrameEntityStruct ptr2 = ref this.entitiesDB.QueryUniqueEntity<SimulationFrameEntityStruct>(SimulationFrame.SimulationFrameGroup);
switch (ptr.simulationMode)
{
case SimulationMode.Build:
ptr.simulationMode = SimulationMode.SwitchToSim;
ptr.simulationModeChangeFrame = ptr2.simFrame;
return;
case SimulationMode.SwitchToSim:
case SimulationMode.SwitchToBuild:
return;
case SimulationMode.Simulation:
ptr.simulationMode = SimulationMode.SwitchToBuild;
ptr.simulationModeChangeFrame = ptr2.simFrame;
ptr.rigidBodiesCreated = false;
return;
default:
throw new ArgumentOutOfRangeException();
}
}

// unused; for future reference
private IEnumerator<TaskContract> TriggerSwitchToSimTask()
{
this.ToggleMode();
yield break;
}

// unused; for future reference
private IEnumerator<TaskContract> WaitThenTriggerSwitchToBuildTask()
{
while (true)
{
SimulationModeStateEntityStruct modeStruct = this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
if (modeStruct.simulationMode == SimulationMode.Simulation)
{
this.ToggleMode();
break;
} else
{
posStruct.position.x += x;
posStruct.position.y += y;
posStruct.position.z += z;
} else {
uREPL.Log.Warn("Null position found for position "+i);
yield return Yield.It;
}
}
yield break;
}

public override void Dispose()
{
CustomCommandUtility.Unregister("MoveBlocks");
CustomCommandUtility.Unregister("MoveLastBlock");
}
}
}

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