Przeglądaj źródła

Fix last block move logic

master
NGnius 4 lat temu
rodzic
commit
a2c3709c23
3 zmienionych plików z 81 dodań i 16 usunięć
  1. +3
    -0
      extracommands/ExtraCommands.csproj
  2. +1
    -1
      extracommands/ExtraCommandsPlugin.cs
  3. +77
    -15
      extracommands/MoveBlocksCommandEngine.cs

+ 3
- 0
extracommands/ExtraCommands.csproj Wyświetl plik

@@ -31,6 +31,9 @@
<Reference Include="RobocraftX.Blocks">
<HintPath>..\ref\RobocraftX.Blocks.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Blocks.Ghost">
<HintPath>..\ref\RobocraftX.Blocks.Ghost.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Character">
<HintPath>..\ref\RobocraftX.Character.dll</HintPath>
</Reference>


+ 1
- 1
extracommands/ExtraCommandsPlugin.cs Wyświetl plik

@@ -14,7 +14,7 @@ namespace ExtraCommands

public string Name { get; } = "ExtraCommands";

public string Version { get; } = "v0.0.3";
public string Version { get; } = "v0.0.3a";

public string HarmonyID { get; } = "org.git.exmods.extracommands.extracommands";



+ 77
- 15
extracommands/MoveBlocksCommandEngine.cs Wyświetl plik

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using RobocraftX.Multiplayer;
using RobocraftX.Common;
using RobocraftX.Blocks;
using RobocraftX.Blocks.Ghost;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Entities;
@@ -13,13 +14,17 @@ using RobocraftX.SimulationModeState;
using RobocraftX.UECS;
using Unity.Transforms;
using Unity.Mathematics;
using UnityEngine;

namespace ExtraCommands.Building
{
[CustomCommand("MoveBlocks", "Move all blocks (including ground) from their original position")]
[CustomCommand("MoveLastBlock", "Move last block from original position")]
[CustomCommand("MoveLastBlock", "Move last block from their original position")]
[CustomCommand("MoveNearBlock", "Move blocks attached to your ghost block from their original position")]
[CustomCommand("SetNearThreshold", "Set the threshold for a block to be considered 'near' to the ghost block")]
class MoveBlocksCommandEngine : CustomCommandEngine
{
private float nearbyThreshold = 0.2f;
public MoveBlocksCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
{
}
@@ -27,7 +32,9 @@ namespace ExtraCommands.Building
public override void Ready()
{
CustomCommandUtility.Register<float, float, float>("MoveBlocks", MoveBlocksCommand, "Move all blocks (including ground) from their original position");
CustomCommandUtility.Register<float, float, float>("MoveLastBlock", MoveLastBlockCommand, "Move last block from original position");
CustomCommandUtility.Register<float, float, float>("MoveLastBlock", MoveLastBlockCommand, "Move last block from their original position");
//CustomCommandUtility.Register<float, float, float>("MoveNearBlock", MoveNearbyBlockCommand, "Move blocks near your ghost block from their original position");
//CustomCommandUtility.Register<float>("SetNearThreshold", (float t)=> { this.nearbyThreshold = t; }, "Set the threshold for a block to be considered 'near' to the ghost block");
}

// Move every block by vector (x,y,z)
@@ -51,17 +58,61 @@ namespace ExtraCommands.Building
// Move block with highest index by vector (x,y,z)
private void MoveLastBlockCommand(float x, float y, float z)
{
uint count = entitiesDB.Count<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
//uint count = entitiesDB.Count<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
if (simMode.simulationMode != SimulationMode.Build)
{
uREPL.Log.Error("Blocks can only be moved in Build Mode");
return;
}
float3 newPos = TranslateConnectedBlocks(count-1, new float3(x,y,z));
float3 newPos = TranslateConnectedBlocks(CommonExclusiveGroups.CurrentBlockEntityID-1, new float3(x,y,z));
uREPL.Log.Output($"Moved block to ({newPos.x},{newPos.y},{newPos.z})");
}

private void MoveNearbyBlockCommand(float x, float y, float z)
{
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
if (simMode.simulationMode != SimulationMode.Build)
{
uREPL.Log.Error("Blocks can only be moved in Build Mode");
return;
}
// get ghost block data
uint ghostCount;
uint ghostBlockIndex = 0;
Vector3 ghostLocation = Vector3.zero;
PositionEntityStruct[] ghostBlockPositions = entitiesDB.QueryEntities<PositionEntityStruct>(GHOST_BLOCKS.GHOST_GROUPS_INCLUDING_INVISIBLE[0], out ghostCount);
for (uint i = 0; i < ghostCount; i++)
{
ref PositionEntityStruct pacman = ref ghostBlockPositions[i];
if ((Vector3)pacman.position != Vector3.zero)
{
ghostLocation = pacman.position;
ghostBlockIndex = i;
break;
}
}
if (ghostLocation == Vector3.zero)
{
uREPL.Log.Output("Ghost block not found; nothing moved");
return;
}
uint count;
PositionEntityStruct[] positions = entitiesDB.QueryEntities<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out count);
for (uint i = 0; i < count; i++)
{
if (Math.Abs(positions[i].position.x - ghostLocation.x) < nearbyThreshold
&& Math.Abs(positions[i].position.y - ghostLocation.y) < nearbyThreshold
&& Math.Abs(positions[i].position.z - ghostLocation.z) < nearbyThreshold)
{
float3 newPos = TranslateConnectedBlocks(i, new float3(x, y, z));
uREPL.Log.Output($"Moved block to ({newPos.x},{newPos.y},{newPos.z})");
return;
}
}
uREPL.Log.Output("No block found near ghost block");
}

// Move the block denoted by blockID by translationVector (old_position += translationVector)
private float3 TranslateSingleBlock(uint blockID, float3 translationVector)
{
@@ -91,27 +142,36 @@ namespace ExtraCommands.Building

private float3 TranslateConnectedBlocks(uint blockID, float3 translationVector)
{
uREPL.Log.Output($"Last block id {CommonExclusiveGroups.CurrentBlockEntityID}, chosen {blockID}");
//float3 newPosition = TranslateSingleBlock(blockID, translationVector);
HashSet<uint> processedCubes = new HashSet<uint>();
//HashSet<uint> processedCubes = new HashSet<uint>();
Stack<uint> cubeStack = new Stack<uint>();
cubeStack.Push(blockID);
uint count;
GridConnectionsEntityStruct blockConnections;
MachineGraphConnectionEntityStruct[] connections;
//cubeStack.Push(blockID);
//uint count;
//GridConnectionsEntityStruct[] blockConnections;
//MachineGraphConnectionEntityStruct[] connections;

Svelto.DataStructures.FasterList<uint> cubesToMove = new Svelto.DataStructures.FasterList<uint>();
ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID, cubeStack, cubesToMove, (in GridConnectionsEntityStruct g) => { return false; });
for(int i = 0; i < cubesToMove.Count; i++) {
TranslateSingleBlock(cubesToMove[i], translationVector);
entitiesDB.QueryEntity<GridConnectionsEntityStruct>(cubesToMove[i], CommonExclusiveGroups.OWNED_BLOCKS_GROUP).isProcessed = false;
}
/*
while (cubeStack.Count > 0) // find all inter-connected blocks
{
uint connectedBlockID = cubeStack.Pop();
processedCubes.Add(connectedBlockID);
ScalingEntityStruct scale = entitiesDB.QueryEntity<ScalingEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
//ScalingEntityStruct scale = entitiesDB.QueryEntity<ScalingEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
//uREPL.Log.Output($"Catching {connectedBlockID} with scale {scale.scale}");
blockConnections = entitiesDB.QueryEntity<GridConnectionsEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
connections = entitiesDB.QueryEntities<MachineGraphConnectionEntityStruct>(blockConnections.connectionGroup, out count);
uint index;
blockConnections = entitiesDB.QueryEntitiesAndIndex<GridConnectionsEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out index);
connections = entitiesDB.QueryEntities<MachineGraphConnectionEntityStruct>(blockConnections[(int)index].connectionGroup, out count);

foreach (MachineGraphConnectionEntityStruct conn in connections)
{
if (!processedCubes.Contains(conn.connectedBlock.entityID)
&& blockConnections.isConnectionGroupAssigned
&& blockConnections[(int)index].isConnectionGroupAssigned
&& (conn.oppositeConnectionEgid.entityID != 0u
|| conn.oppositeConnectionEgid.entityID != conn.connectedBlock.entityID))
{
@@ -123,8 +183,8 @@ namespace ExtraCommands.Building
foreach (uint id in processedCubes)
{
TranslateSingleBlock(id, translationVector);
}
//uREPL.Log.Output($"Found {processedCubes.Count} connected blocks");
}*/
uREPL.Log.Output($"Found {cubesToMove.Count} connected blocks");
return this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).position;
}

@@ -132,6 +192,8 @@ namespace ExtraCommands.Building
{
CustomCommandUtility.Unregister("MoveBlocks");
CustomCommandUtility.Unregister("MoveLastBlock");
//CustomCommandUtility.Unregister("MoveNearBlock");
//CustomCommandUtility.Unregister("SetNearThreshold");
}
}
}

Ładowanie…
Anuluj
Zapisz