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Fix MoveLastBlock command (it now works most of the time)

tags/v0.0.3
NGnius hace 4 años
padre
commit
c6bf724f40
Se han modificado 2 ficheros con 43 adiciones y 12 borrados
  1. +6
    -0
      extracommands/ExtraCommands.csproj
  2. +37
    -12
      extracommands/MoveBlocksCommandEngine.cs

+ 6
- 0
extracommands/ExtraCommands.csproj Ver fichero

@@ -28,7 +28,13 @@
<Reference Include="CommandLine">
<HintPath>..\ref\RobocraftX.Common.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Blocks">
<HintPath>..\ref\RobocraftX.Blocks.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Character">
<HintPath>..\ref\RobocraftX.Character.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Input">
<HintPath>..\ref\RobocraftX.Input.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.MainGame">


+ 37
- 12
extracommands/MoveBlocksCommandEngine.cs Ver fichero

@@ -7,12 +7,12 @@ using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Entities;
using Svelto.Context;
using Svelto.DataStructures;
using Svelto.Tasks;
using RobocraftX;
using RobocraftX.SimulationModeState;
using RobocraftX.UECS;
using Unity.Transforms;
using Unity.Mathematics;

namespace ExtraCommands.Building
{
@@ -51,13 +51,13 @@ namespace ExtraCommands.Building
// Move block with highest index by vector (x,y,z)
private void MoveLastBlockCommand(float x, float y, float z)
{
uint count = entitiesDB.Count<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
if (simMode.simulationMode != SimulationMode.Build)
{
uREPL.Log.Error("Blocks can only be moved in Build Mode");
return;
}
uint count = this.entitiesDB.Count<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
float3 newPos = TranslateConnectedBlocks(count-1, new float3(x,y,z));
uREPL.Log.Output($"Moved block to ({newPos.x},{newPos.y},{newPos.z})");
}
@@ -66,9 +66,9 @@ namespace ExtraCommands.Building
private float3 TranslateSingleBlock(uint blockID, float3 translationVector)
{
ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref GridRotationStruct gridStructs = this.entitiesDB.QueryEntity<GridRotationStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref LocalTransformEntityStruct transStructs = this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref UECSPhysicsEntityStruct phyStructs = this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
// main (persistent) position
posStruct.position.x += translationVector.x;
posStruct.position.y += translationVector.y;
@@ -91,16 +91,41 @@ namespace ExtraCommands.Building

private float3 TranslateConnectedBlocks(uint blockID, float3 translationVector)
{
newPosition = TranslateSingleBlock(blockID, translationVector);
uint count = this.entitiesDB.Count<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
Stack<uint> cubeStack = new Stack<uint>(count);
FasterList<uint> cubeList = new FasterList<uint>(count);
ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(this.entitiesDB, blockID, cubeStack, cubeList, false /*unused*/);
foreach (uint id in FasterList.ToArrayFast(cubeList))
//float3 newPosition = TranslateSingleBlock(blockID, translationVector);
HashSet<uint> processedCubes = new HashSet<uint>();
Stack<uint> cubeStack = new Stack<uint>();
cubeStack.Push(blockID);
uint count;
GridConnectionsEntityStruct blockConnections;
MachineGraphConnectionEntityStruct[] connections;

while (cubeStack.Count > 0) // find all inter-connected blocks
{
uint connectedBlockID = cubeStack.Pop();
processedCubes.Add(connectedBlockID);
ScalingEntityStruct scale = entitiesDB.QueryEntity<ScalingEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
uREPL.Log.Output($"Catching {connectedBlockID} with scale {scale.scale}");
blockConnections = entitiesDB.QueryEntity<GridConnectionsEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
connections = entitiesDB.QueryEntities<MachineGraphConnectionEntityStruct>(blockConnections.connectionGroup, out count);

foreach (MachineGraphConnectionEntityStruct conn in connections)
{
if (!processedCubes.Contains(conn.connectedBlock.entityID)
&& blockConnections.isConnectionGroupAssigned
&& (conn.oppositeConnectionEgid.entityID != 0u
|| conn.oppositeConnectionEgid.entityID != conn.connectedBlock.entityID))
{
uREPL.Log.Output($"Block {connectedBlockID} connects to {conn.connectedBlock.entityID} (opposite {conn.oppositeConnectionEgid.entityID})");
cubeStack.Push(conn.connectedBlock.entityID);
}
}
}
foreach (uint id in processedCubes)
{
TranslateSingleBlock(id, translationVector);
}
return newPosition;
uREPL.Log.Output($"Found {processedCubes.Count} connected blocks");
return this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).position;
}

// unused; for future reference


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