Переглянути джерело

Merge branch 'master' of https://git.exmods.org/ExtraCommands/extracommands

 Conflicts:
	extracommands/CommandLineCompositionRootSaveCommandPatch.cs
	extracommands/MoveBlocksCommandEngine.cs
master
NorbiPeti 4 роки тому
джерело
коміт
f9c034693f
Підписано: NorbiPeti <szatmari.norbert.peter@gmail.com> Ідентифікатор GPG ключа: DBA4C4549A927E56
17 змінених файлів з 236 додано та 620 видалено
  1. +18
    -12
      extracommands/ChainCommandEngine.cs
  2. +1
    -57
      extracommands/CommandLineCompositionRootSaveCommandPatch.cs
  3. +20
    -3
      extracommands/CustomCommandAttribute.cs
  4. +0
    -39
      extracommands/CustomCommandEngine.cs
  5. +0
    -54
      extracommands/CustomCommandUtility.cs
  6. +18
    -14
      extracommands/ExampleCommandEngine.cs
  7. +12
    -8
      extracommands/ExitCommandEngine.cs
  8. +34
    -31
      extracommands/ExtraCommands.csproj
  9. +31
    -16
      extracommands/ExtraCommandsPlugin.cs
  10. +22
    -169
      extracommands/MoveBlocksCommandEngine.cs
  11. +14
    -114
      extracommands/RotateBlocksCommandEngine.cs
  12. +14
    -11
      extracommands/RotatePlayerCommandEngine.cs
  13. +12
    -8
      extracommands/SetFOVCommandEngine.cs
  14. +12
    -8
      extracommands/SetTargetFramerateCommandEngine.cs
  15. +16
    -11
      extracommands/TeleportWaypointCommandEngine.cs
  16. +0
    -57
      extracommands/ToggleJumpCommandEngine.cs
  17. +12
    -8
      extracommands/WaitCommandEngine.cs

+ 18
- 12
extracommands/ChainCommandEngine.cs Переглянути файл

@@ -14,25 +14,31 @@ using Svelto.Tasks.ExtraLean;
using RobocraftX;
using RobocraftX.Schedulers;

using GamecraftModdingAPI.Commands;
using GamecraftModdingAPI.Tasks;
using GamecraftModdingAPI.Utility;

namespace ExtraCommands.Basics
{
[CustomCommand("Chain")]
class ChainCommandEngine : CustomCommandEngine
//[CustomCommand("Chain")]
class ChainCommandEngine : ICustomCommandEngine
{
public ChainCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
{
}
public string Description => "Run two commands one after the other";

public string Name => "Chain";

public IEntitiesDB entitiesDB { set; private get; }

public override void Ready()
public void Ready()
{
CustomCommandUtility.Register<string, string>("Chain", ChainCommand, "Run two commands, one after the other");
CommandRegistrationHelper.Register<string, string>(Name, ChainCommand, Description);
}

private void ChainCommand(string command1, string command2)
{
string command1a = decomma(command1);
string command2a = decomma(command2);
ScheduleCommands(command1a, command2a).RunOn(ExtraLean.CharacterUpdateScheduler);
ScheduleCommands(command1a, command2a).RunOn(Scheduler.extraLeanRunner);
}

private IEnumerator<TaskContract> ScheduleCommands(string c1, string c2)
@@ -41,12 +47,12 @@ namespace ExtraCommands.Basics
bool success1 = uREPL.Evaluator.Evaluate(c1).type == CompileResult.Type.Success;
if (!success1)
{
uREPL.Log.Error("First command was not executed successfully");
Logging.CommandLogError("First command was not executed successfully");
}
bool success2 = uREPL.Evaluator.Evaluate(c2).type == CompileResult.Type.Success;
if (!success2)
{
uREPL.Log.Error("Second command was not executed successfully");
Logging.CommandLogError("Second command was not executed successfully");
}
}

@@ -55,9 +61,9 @@ namespace ExtraCommands.Basics
return strIn.Replace(", ", " ");
}

public override void Dispose()
public void Dispose()
{
CustomCommandUtility.Unregister("Chain");
CommandRegistrationHelper.Unregister("Chain");
}
}
}

+ 1
- 57
extracommands/CommandLineCompositionRootSaveCommandPatch.cs Переглянути файл

@@ -1,57 +1 @@
using System;
using System.Reflection;
using Harmony;
using UnityEngine;
using Unity.Entities;
using RobocraftX;
using RobocraftX.GUI.CommandLine;
using RobocraftX.Multiplayer;
using RobocraftX.StateSync;
using Svelto.ECS;
using Svelto.Context;

namespace ExtraCommands
{
[HarmonyPatch]
class CommandLineCompositionRootSaveCommandPatch
{
static void Postfix(UnityContext<FullGameCompositionRoot> contextHolder, EnginesRoot enginesRoot, World physicsWorld, Action reloadGame, MultiplayerInitParameters multiplayerParameters)
{
int engineCount = 0;
MethodInfo commandHelp = Harmony.AccessTools.Method(Harmony.AccessTools.TypeByName("RobocraftX.GUI.CommandLine.CommandLineUtility"), "SaveCommandHelp", new Type[] { typeof(string), typeof(string) });
foreach (Type t in typeof(CustomCommandEngine).Assembly.GetTypes())
{
CustomCommandAttribute[] attributes = (CustomCommandAttribute[])t.GetCustomAttributes(typeof(CustomCommandAttribute), false);
CustomCommandEngine inst = null;
foreach (CustomCommandAttribute attr in attributes)
{
if (attr != null && t.IsSubclassOf(typeof(CustomCommandEngine)))
{
if (inst == null)
{
// create instance by getting the constructor through reflection
inst = (CustomCommandEngine)t.GetConstructor(new Type[] { typeof(UnityContext<FullGameCompositionRoot>), typeof(EnginesRoot), typeof(World), typeof(Action), typeof(MultiplayerInitParameters) })
.Invoke(new object[] { contextHolder, enginesRoot, physicsWorld, reloadGame, multiplayerParameters });
// add to engineRoot
enginesRoot.AddEngine(inst);
engineCount++;
}
}
}
}
Debug.Log($"Added {engineCount} custom command engines");
}

static MethodBase TargetMethod(HarmonyInstance instance)
{
return _ComposeMethodInfo(CommandLineCompositionRoot.Compose);
}

private delegate void ComposeAction(UnityContext<FullGameCompositionRoot> c, EnginesRoot r, World w, Action a,
MultiplayerInitParameters mip, ref StateSyncRegistrationHelper ssrh); //Ref params can't be used with Actions
private static MethodInfo _ComposeMethodInfo(ComposeAction a)
{
return a.Method;
}
}
}


+ 20
- 3
extracommands/CustomCommandAttribute.cs Переглянути файл

@@ -1,18 +1,35 @@
using System;

using GamecraftModdingAPI.Commands;

namespace ExtraCommands
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
public class CustomCommandAttribute: Attribute
{
public string Name { get; protected set; }
public readonly string Name;

public readonly string Description;

public string Description { get; protected set; }
public readonly bool IsFactory;

public CustomCommandAttribute(string name = "", string description = "")
public CustomCommandAttribute(string name = "", string description = "", bool factory = false)
{
this.Name = name;
this.Description = description;
this.IsFactory = factory;
}

public static bool IsCompatible(Type t)
{
foreach (var i in t.GetInterfaces())
{
if (i == typeof(ICustomCommandEngine))
{
return true;
}
}
return false;
}
}
}

+ 0
- 39
extracommands/CustomCommandEngine.cs Переглянути файл

@@ -1,39 +0,0 @@
using RobocraftX.GUI.CommandLine;
using RobocraftX.Multiplayer;
using Svelto.Context;
using Svelto.ECS;
using System;
using Unity.Entities;
using RobocraftX;

namespace ExtraCommands
{
class CustomCommandEngine : IQueryingEntitiesEngine, IEngine, IDisposable
{
protected UnityContext<FullGameCompositionRoot> context;

protected EnginesRoot enginesRoot;

protected World physWorld;

protected Action reloadGame;

protected MultiplayerInitParameters multiplayerInitParameters;

public CustomCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams)
{
this.context = ctxHolder;
this.enginesRoot = enginesRoot;
this.physWorld = physW;
this.reloadGame = reloadGame;
this.multiplayerInitParameters = mpParams;
}

public IEntitiesDB entitiesDB { set; get; }

virtual public void Dispose() { }

// NOTE: Ready() should call CustomCommandUtility.Register to add the command to the command line
virtual public void Ready() { }
}
}

+ 0
- 54
extracommands/CustomCommandUtility.cs Переглянути файл

@@ -1,54 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using uREPL;
using RobocraftX.CommandLine.Custom;

namespace ExtraCommands
{
static class CustomCommandUtility
{
public static void Register(string name, Action action, string desc)
{
RuntimeCommands.Register(name, action, desc);
ConsoleCommands.Register(name, action, desc);
}

public static void Register(string name, Action<object> action, string desc)
{
RuntimeCommands.Register<object>(name, action, desc);
}

public static void Register<Param0>(string name, Action<Param0> action, string desc)
{
RuntimeCommands.Register<Param0>(name, action, desc);
ConsoleCommands.Register<Param0>(name, action, desc);
}

public static void Register<Param0, Param1>(string name, Action<Param0, Param1> action, string desc)
{
RuntimeCommands.Register<Param0, Param1>(name, action, desc);
ConsoleCommands.Register<Param0, Param1>(name, action, desc);
}

public static void Register(string name, Action<object, object, object> action, string desc)
{
RuntimeCommands.Register<object, object, object>(name, action, desc);
ConsoleCommands.Register<object, object, object>(name, action, desc);
}

public static void Register<Param0, Param1, Param2>(string name, Action<Param0, Param1, Param2> action, string desc)
{
RuntimeCommands.Register<Param0, Param1, Param2>(name, action, desc);
ConsoleCommands.Register<Param0, Param1, Param2>(name, action, desc);
}

public static void Unregister(string name)
{
RuntimeCommands.Unregister(name);
ConsoleCommands.Unregister(name);
}
}
}

+ 18
- 14
extracommands/ExampleCommandEngine.cs Переглянути файл

@@ -10,6 +10,8 @@ using uREPL;
using Svelto.Context;
using RobocraftX;

using GamecraftModdingAPI.Commands;

// checklist of things to rename to make this command your own:
// [ ] namespace ExtraCommands.Example -> namespace ExtraCommands.[your command's namespace]
// [ ] class ExampleCommandEngine : CustomCommandEngine -> class [your command name]CommandEngine : CustomCommandEngine
@@ -25,24 +27,26 @@ namespace ExtraCommands.Example
{
// !!! Uncomment the line below this !!!
// [CustomCommand("Example")]
class ExampleCommandEngine : CustomCommandEngine
class ExampleCommandEngine : ICustomCommandEngine
{
// This class is a custom implementation of CustomCommandEngine specific to this command
// You can use Svelto.ECS.IEntityDB entitiesDB to query game entities or one of the protected variables for other things
// More documentation on Svelto.ECS: https://github.com/sebas77/Svelto.ECS
// Unfortunately the documentation is severely lacking and out of date; you may have better luck decompiling Svelto.ECS.dll
// See CustomCommandEngine.cs for more information on the super class
public string Description => "This is an example command which does nothing!";

public ExampleCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
{
}
public string Name => "Example";

public IEntitiesDB entitiesDB { set; private get; }

// This class is a custom implementation of CustomCommandEngine specific to this command
// You can use Svelto.ECS.IEntityDB entitiesDB to query game entities or one of the protected variables for other things
// More documentation on Svelto.ECS: https://github.com/sebas77/Svelto.ECS
// Unfortunately the documentation is severely lacking and out of date; you may have better luck decompiling Svelto.ECS.dll
// See CustomCommandEngine.cs for more information on the super class

// Ready() is called when the command is registered in-game (this happens whenever you load a game)
public override void Ready()
// Ready() is called when the command is registered in-game (this happens whenever you load a game)
public void Ready()
{
// CustomCommandUtility.Register has multiple overloads depending on how many parameters you want to pass to your command
// See CustomCommandUtility.cs for more information
CustomCommandUtility.Register("Example", ExampleCommand, "This is an example command which does nothing!");
CommandRegistrationHelper.Register(Name, ExampleCommand, Description);
}

// ExampleCommand() is called whenever the command is executed. This can accept up to three parameters
@@ -53,11 +57,11 @@ namespace ExtraCommands.Example
}

// Dispose() is called when the command is unregistered in-game (this happens whenever you leave a game)
public override void Dispose()
public void Dispose()
{
// You must unregister the command so it doesn't waste memory and so
// it can be re-registered next time
CustomCommandUtility.Unregister("Example");
CommandRegistrationHelper.Unregister(Name);
}
}
}

+ 12
- 8
extracommands/ExitCommandEngine.cs Переглянути файл

@@ -10,18 +10,22 @@ using uREPL;
using Svelto.Context;
using RobocraftX;

using GamecraftModdingAPI.Commands;

namespace ExtraCommands.Basics
{
[CustomCommand("Exit")]
class ExitCommandEngine : CustomCommandEngine
class ExitCommandEngine : ICustomCommandEngine
{
public ExitCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
{
}
public string Description => "Close Gamecraft without any prompts";

public string Name => "Exit";

public IEntitiesDB entitiesDB { set; private get; }

public override void Ready()
public void Ready()
{
CustomCommandUtility.Register("Exit", ExitCommand, "Forcefully close Gamecraft");
CommandRegistrationHelper.Register(Name, ExitCommand, Description);
}

private void ExitCommand()
@@ -29,9 +33,9 @@ namespace ExtraCommands.Basics
Application.Quit();
}

public override void Dispose()
public void Dispose()
{
CustomCommandUtility.Unregister("Exit");
CommandRegistrationHelper.Unregister(Name);
}
}
}

+ 34
- 31
extracommands/ExtraCommands.csproj Переглянути файл

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<TargetFramework>net472</TargetFramework>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>

@@ -10,101 +10,104 @@
</ItemGroup>

<ItemGroup>
<Reference Include="GamecraftModdingAPI">
<HintPath>..\ref\Plugins\GamecraftModdingAPI.dll</HintPath>
</Reference>
<Reference Include="CommandLine">
<HintPath>..\ref\CommandLine.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Steamworks.Win64">
<HintPath>..\ref\Facepunch.Steamworks.Win64.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
</Reference>
<Reference Include="FullGame">
<HintPath>..\ref\FullGame.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
</Reference>
<Reference Include="IllusionPlugin">
<HintPath>..\IllusionPlugin.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Character">
<HintPath>..\ref\RobocraftX.Character.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Character.dll</HintPath>
</Reference>
<Reference Include="CommandLine">
<HintPath>..\ref\RobocraftX.Common.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Common.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Blocks">
<HintPath>..\ref\RobocraftX.Blocks.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Blocks.Ghost">
<HintPath>..\ref\RobocraftX.Blocks.Ghost.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Ghost.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Character">
<HintPath>..\ref\RobocraftX.Character.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Character.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Input">
<HintPath>..\ref\RobocraftX.Input.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Input.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.MachineEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\ref\RobocraftX.MachineEditor.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.MainGame">
<HintPath>..\ref\RobocraftX.MainGame.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MainGame.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Multiplayer">
<HintPath>..\ref\RobocraftX.Multiplayer.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Multiplayer.NetworkEntityStream">
<HintPath>..\ref\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.MultiplayerInput">
<HintPath>..\ref\RobocraftX.MultiplayerInput.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MultiplayerInput.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Physics">
<HintPath>..\ref\RobocraftX.Physics.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Physics.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Services, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\ref\RobocraftX.Services.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.StateSync">
<HintPath>..\ref\RobocraftX.StateSync.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.StateSync.dll</HintPath>
</Reference>
<Reference Include="Svelto.Common">
<HintPath>..\ref\Svelto.Common.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.Common.dll</HintPath>
</Reference>
<Reference Include="Svelto.ECS">
<HintPath>..\ref\Svelto.ECS.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.ECS.dll</HintPath>
</Reference>
<Reference Include="Svelto.Tasks">
<HintPath>..\ref\Svelto.Tasks.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.Tasks.dll</HintPath>
</Reference>
<Reference Include="Unity.Entities">
<HintPath>..\ref\Unity.Entities.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.dll</HintPath>
</Reference>
<Reference Include="Unity.Entities.Hybrid">
<HintPath>..\ref\Unity.Entities.Hybrid.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.Hybrid.dll</HintPath>
</Reference>
<Reference Include="Unity.Entities.Properties">
<HintPath>..\ref\Unity.Entities.Properties.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.Properties.dll</HintPath>
</Reference>
<Reference Include="Unity.Entities.StaticTypeRegistry">
<HintPath>..\ref\Unity.Entities.StaticTypeRegistry.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.StaticTypeRegistry.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>..\ref\Unity.Mathematics.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics.Extensions">
<HintPath>..\ref\Unity.Mathematics.Extensions.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics.Extensions.Hybrid">
<HintPath>..\ref\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
</Reference>
<Reference Include="Unity.Transforms">
<HintPath>..\ref\Unity.Transforms.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Transforms.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\ref\UnityEngine.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\ref\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="uREPL">
<HintPath>..\ref\uREPL.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
</Reference>
</ItemGroup>



+ 31
- 16
extracommands/ExtraCommandsPlugin.cs Переглянути файл

@@ -1,38 +1,53 @@
using System;
using IllusionPlugin;
using UnityEngine;
using Harmony;
//using UnityEngine;
using System.Reflection;

using GamecraftModdingAPI.Commands;
using GamecraftModdingAPI.Utility;

namespace ExtraCommands
{
public class Plugin : IllusionPlugin.IEnhancedPlugin
{
public static HarmonyInstance harmony { get; protected set; }

public string[] Filter { get; } = new string[] { "RobocraftX", "Gamecraft", "GamecraftPreview" };

public string Name { get; } = "ExtraCommands";

public string Version { get; } = "v0.0.3a";
public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();

public string HarmonyID { get; } = "org.git.exmods.extracommands.extracommands";

public void OnApplicationQuit()
{
harmony.UnpatchAll(HarmonyID);
Debug.Log("ExtraCommands shutdown & unpatch complete");
GamecraftModdingAPI.Main.Shutdown();
}

public void OnApplicationStart()
{
if (harmony == null)
{
harmony = HarmonyInstance.Create(HarmonyID);
harmony.PatchAll(Assembly.GetExecutingAssembly());
}
Debug.Log("ExtraCommands start & patch complete");
}
public void OnApplicationStart()
{
GamecraftModdingAPI.Main.Init();
object[] empty = new object[] { };
int engineCount = 0;
foreach (Type t in Assembly.GetExecutingAssembly().GetTypes())
{
CustomCommandAttribute[] attributes = (CustomCommandAttribute[])t.GetCustomAttributes(typeof(CustomCommandAttribute), false);
ICustomCommandEngine inst = null;
foreach (CustomCommandAttribute attr in attributes)
{
if (attr != null && CustomCommandAttribute.IsCompatible(t))
{
if (inst == null)
{
// create instance by getting the constructor through reflection
inst = (ICustomCommandEngine)t.GetConstructor(new Type[] { }).Invoke(empty);
CommandManager.AddCommand(inst);
engineCount++;
}
}
}
}
Logging.MetaLog($"Added {engineCount} custom command engines");
}

public void OnFixedUpdate()
{


+ 22
- 169
extracommands/MoveBlocksCommandEngine.cs Переглянути файл

@@ -16,184 +16,37 @@ using Unity.Transforms;
using Unity.Mathematics;
using UnityEngine;

using GamecraftModdingAPI.Blocks;
using GamecraftModdingAPI.Commands;

namespace ExtraCommands.Building
{
[CustomCommand("MoveBlocks", "Move all blocks (including ground) from their original position")]
[CustomCommand("MoveLastBlock", "Move last block from their original position")]
[CustomCommand("MoveNearBlock", "Move blocks attached to your ghost block from their original position")]
[CustomCommand("SetNearThreshold", "Set the threshold for a block to be considered 'near' to the ghost block")]
class MoveBlocksCommandEngine : CustomCommandEngine
//[CustomCommand("MoveBlocks", "Move all blocks (including ground) from their original position")]
[CustomCommand("MoveLastBlock", "Move last block from original position")]
class MoveBlocksCommandEngine : ICustomCommandEngine
{
private float nearbyThreshold = 0.2f;
public MoveBlocksCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
{
}
public string Description => "Move blocks";

public override void Ready()
{
CustomCommandUtility.Register<float, float, float>("MoveBlocks", MoveBlocksCommand, "Move all blocks (including ground) from their original position");
CustomCommandUtility.Register<float, float, float>("MoveLastBlock", MoveLastBlockCommand, "Move last block from their original position");
//CustomCommandUtility.Register<float, float, float>("MoveNearBlock", MoveNearbyBlockCommand, "Move blocks near your ghost block from their original position");
//CustomCommandUtility.Register<float>("SetNearThreshold", (float t)=> { this.nearbyThreshold = t; }, "Set the threshold for a block to be considered 'near' to the ghost block");
}
public string Name => "MoveBlocks";

// Move every block by vector (x,y,z)
private void MoveBlocksCommand(float x, float y, float z)
{
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
if (simMode.simulationMode != SimulationMode.Build)
{
uREPL.Log.Error("Blocks can only be moved in Build Mode");
return;
}
uint count = this.entitiesDB.Count<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
float3 translationVector = new float3(x,y,z);
for (uint i = 0; i < count; i++)
{
TranslateSingleBlock(i, translationVector);
}
uREPL.Log.Output($"Moved {count} blocks");
}
public IEntitiesDB entitiesDB { set; private get; }

// Move block with highest index by vector (x,y,z)
private void MoveLastBlockCommand(float x, float y, float z)
{
//uint count = entitiesDB.Count<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
if (simMode.simulationMode != SimulationMode.Build)
{
uREPL.Log.Error("Blocks can only be moved in Build Mode");
return;
}
float3 newPos = TranslateConnectedBlocks(CommonExclusiveGroups.CurrentBlockEntityID-1, new float3(x,y,z));
uREPL.Log.Output($"Moved block to ({newPos.x},{newPos.y},{newPos.z})");
}
public void Ready()
{
//CustomCommandUtility.Register<float, float, float>("MoveBlocks", MoveBlocksCommand, "Move all blocks (including ground) from their original position");
CommandRegistrationHelper.Register<float, float, float>("MoveLastBlock", MoveLastBlockCommand, "Move last block from original position");
}

private void MoveNearbyBlockCommand(float x, float y, float z)
{
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
if (simMode.simulationMode != SimulationMode.Build)
{
uREPL.Log.Error("Blocks can only be moved in Build Mode");
return;
}
// get ghost block data
uint ghostCount;
uint ghostBlockIndex = 0;
Vector3 ghostLocation = Vector3.zero;
PositionEntityStruct[] ghostBlockPositions = entitiesDB.QueryEntities<PositionEntityStruct>(GHOST_BLOCKS.GHOST_GROUPS_INCLUDING_INVISIBLE[0], out ghostCount);
for (uint i = 0; i < ghostCount; i++)
{
ref PositionEntityStruct pacman = ref ghostBlockPositions[i];
if ((Vector3)pacman.position != Vector3.zero)
{
ghostLocation = pacman.position;
ghostBlockIndex = i;
break;
}
}
if (ghostLocation == Vector3.zero)
{
uREPL.Log.Output("Ghost block not found; nothing moved");
return;
}
uint count;
PositionEntityStruct[] positions = entitiesDB.QueryEntities<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out count);
for (uint i = 0; i < count; i++)
{
if (Math.Abs(positions[i].position.x - ghostLocation.x) < nearbyThreshold
&& Math.Abs(positions[i].position.y - ghostLocation.y) < nearbyThreshold
&& Math.Abs(positions[i].position.z - ghostLocation.z) < nearbyThreshold)
{
float3 newPos = TranslateConnectedBlocks(i, new float3(x, y, z));
uREPL.Log.Output($"Moved block to ({newPos.x},{newPos.y},{newPos.z})");
return;
}
}
uREPL.Log.Output("No block found near ghost block");
}

// Move the block denoted by blockID by translationVector (old_position += translationVector)
private float3 TranslateSingleBlock(uint blockID, float3 translationVector)
{
ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
// main (persistent) position
posStruct.position.x += translationVector.x;
posStruct.position.y += translationVector.y;
posStruct.position.z += translationVector.z;
// placement grid position
gridStruct.position.x += translationVector.x;
gridStruct.position.y += translationVector.y;
gridStruct.position.z += translationVector.z;
// rendered position
transStruct.position.x += translationVector.x;
transStruct.position.y += translationVector.y;
transStruct.position.z += translationVector.z;
// collision position
this.physWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Translation
{
Value = posStruct.position
});
return posStruct.position;
}

private float3 TranslateConnectedBlocks(uint blockID, float3 translationVector)
{
uREPL.Log.Output($"Last block id {CommonExclusiveGroups.CurrentBlockEntityID}, chosen {blockID}");
//float3 newPosition = TranslateSingleBlock(blockID, translationVector);
//HashSet<uint> processedCubes = new HashSet<uint>();
Stack<uint> cubeStack = new Stack<uint>();
//cubeStack.Push(blockID);
//uint count;
//GridConnectionsEntityStruct[] blockConnections;
//MachineGraphConnectionEntityStruct[] connections;

Gamecraft.DataStructures.FasterList<uint> cubesToMove = new Gamecraft.DataStructures.FasterList<uint>();
ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID, cubeStack, cubesToMove, (in GridConnectionsEntityStruct g) => { return false; });
for(int i = 0; i < cubesToMove.Count; i++) {
TranslateSingleBlock(cubesToMove[i], translationVector);
entitiesDB.QueryEntity<GridConnectionsEntityStruct>(cubesToMove[i], CommonExclusiveGroups.OWNED_BLOCKS_GROUP).isProcessed = false;
}
/*
while (cubeStack.Count > 0) // find all inter-connected blocks
{
uint connectedBlockID = cubeStack.Pop();
processedCubes.Add(connectedBlockID);
//ScalingEntityStruct scale = entitiesDB.QueryEntity<ScalingEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
//uREPL.Log.Output($"Catching {connectedBlockID} with scale {scale.scale}");
uint index;
blockConnections = entitiesDB.QueryEntitiesAndIndex<GridConnectionsEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out index);
connections = entitiesDB.QueryEntities<MachineGraphConnectionEntityStruct>(blockConnections[(int)index].connectionGroup, out count);

foreach (MachineGraphConnectionEntityStruct conn in connections)
{
if (!processedCubes.Contains(conn.connectedBlock.entityID)
&& blockConnections[(int)index].isConnectionGroupAssigned
&& (conn.oppositeConnectionEgid.entityID != 0u
|| conn.oppositeConnectionEgid.entityID != conn.connectedBlock.entityID))
{
//uREPL.Log.Output($"Block {connectedBlockID} connects to {conn.connectedBlock.entityID} (opposite {conn.oppositeConnectionEgid.entityID})");
cubeStack.Push(conn.connectedBlock.entityID);
}
}
}
foreach (uint id in processedCubes)
{
TranslateSingleBlock(id, translationVector);
}*/
uREPL.Log.Output($"Found {cubesToMove.Count} connected blocks");
return this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).position;
}
private void MoveLastBlockCommand(float x, float y, float z)
{
float3 vector = new float3(x, y, z);
Movement.MoveConnectedBlocks(BlockIdentifiers.LatestBlockID, vector);
}

public override void Dispose()
public void Dispose()
{
CustomCommandUtility.Unregister("MoveBlocks");
CustomCommandUtility.Unregister("MoveLastBlock");
//CustomCommandUtility.Unregister("MoveNearBlock");
//CustomCommandUtility.Unregister("SetNearThreshold");
//CommandRegistrationHelper.Unregister("MoveBlocks");
CommandRegistrationHelper.Unregister("MoveLastBlock");
}
}
}

+ 14
- 114
extracommands/RotateBlocksCommandEngine.cs Переглянути файл

@@ -14,137 +14,37 @@ using Unity.Transforms;
using Unity.Mathematics;
using UnityEngine;

using GamecraftModdingAPI.Commands;
using GamecraftModdingAPI.Blocks;

namespace ExtraCommands.Building
{
//[CustomCommand("RotateBlocks", "Rotate all blocks (including ground) from their original position")]
[CustomCommand("RotateLastBlock", "Rotate last block from original position")]
class RotateBlocksCommandEngine : CustomCommandEngine
class RotateBlocksCommandEngine : ICustomCommandEngine
{
public RotateBlocksCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
{
}
public string Description => "Rotate last block from original position";

public override void Ready()
{
//CustomCommandUtility.Register<float, float, float>("RotateBlocks", RotateBlocksCommand, "Rotate all blocks (including ground) from their original position");
CustomCommandUtility.Register<float, float, float>("RotateLastBlock", RotateLastBlockCommand, "Rotate last block from original position");
}
public string Name => "RotateLastBlock";

// Move every block by vector (x,y,z)
private void RotateBlocksCommand(float x, float y, float z)
public IEntitiesDB entitiesDB { set; private get; }

public void Ready()
{
Vector3 eulerAngles = new Vector3(x, y, z);
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
if (simMode.simulationMode != SimulationMode.Build)
{
uREPL.Log.Error("Blocks can only be moved in Build Mode");
return;
}
uint count = entitiesDB.Count<RotationEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
for (uint i = 0; i < count; i++)
{
RotateSingleBlock(i, eulerAngles);
}
uREPL.Log.Output($"Moved {count} blocks");
CommandRegistrationHelper.Register<float, float, float>(Name, RotateLastBlockCommand, Description);
}

// Move block with highest index by vector (x,y,z)
private void RotateLastBlockCommand(float x, float y, float z)
{
Vector3 eulerAngles = new Vector3(x, y, z);
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
if (simMode.simulationMode != SimulationMode.Build)
{
uREPL.Log.Error("Blocks can only be moved in Build Mode");
return;
}
uint count = entitiesDB.Count<RotationEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
if (count == 0)
{
uREPL.Log.Error("No block found");
return;
}
Vector3 newRotation = RotateSingleBlock(count - 1, eulerAngles);
uREPL.Log.Output($"Rotated block to ({newRotation.x},{newRotation.y},{newRotation.z})");
}

private float3 RotateSingleBlock(uint blockID, Vector3 rotationVector)
{
ref RotationEntityStruct rotStruct = ref this.entitiesDB.QueryEntity<RotationEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
// main (persistent) position
Quaternion newRotation = (Quaternion)rotStruct.rotation;
newRotation.eulerAngles += rotationVector;
rotStruct.rotation = (quaternion)newRotation;
// placement grid rotation
Quaternion newGridRotation = (Quaternion)gridStruct.rotation;
newGridRotation.eulerAngles += rotationVector;
gridStruct.rotation = (quaternion)newGridRotation;
// rendered position
Quaternion newTransRotation = (Quaternion)rotStruct.rotation;
newTransRotation.eulerAngles += rotationVector;
transStruct.rotation = newTransRotation;
// collision position
this.physWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Rotation
{
Value = rotStruct.rotation
});
return ((Quaternion)rotStruct.rotation).eulerAngles;
}

// unused; for future reference
private void ToggleMode()
{
ref SimulationModeStateEntityStruct ptr = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
ref SimulationFrameEntityStruct ptr2 = ref this.entitiesDB.QueryUniqueEntity<SimulationFrameEntityStruct>(SimulationFrame.SimulationFrameGroup);
switch (ptr.simulationMode)
{
case SimulationMode.Build:
ptr.nextSimulationMode = SimulationMode.SwitchToSim;
return;
case SimulationMode.SwitchToSim:
case SimulationMode.SwitchToBuild:
return;
case SimulationMode.Simulation:
ptr.nextSimulationMode = SimulationMode.SwitchToBuild;
ptr.rigidBodiesCreated = false;
return;
default:
throw new ArgumentOutOfRangeException();
}
}

// unused; for future reference
private IEnumerator<TaskContract> TriggerSwitchToSimTask()
{
this.ToggleMode();
yield break;
}

// unused; for future reference
private IEnumerator<TaskContract> WaitThenTriggerSwitchToBuildTask()
{
while (true)
{
SimulationModeStateEntityStruct modeStruct = this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
if (modeStruct.simulationMode == SimulationMode.Simulation)
{
this.ToggleMode();
break;
} else
{
yield return Yield.It;
}
}
yield break;
float3 eulerAngles = new float3(x, y, z);
GamecraftModdingAPI.Blocks.Rotation.RotateBlock(BlockIdentifiers.LatestBlockID, eulerAngles);
}

public override void Dispose()
public void Dispose()
{
//CustomCommandUtility.Unregister("RotateBlocks");
CustomCommandUtility.Unregister("RotateLastBlock");
CommandRegistrationHelper.Unregister("RotateLastBlock");
}
}
}

+ 14
- 11
extracommands/RotatePlayerCommandEngine.cs Переглянути файл

@@ -14,20 +14,23 @@ using Unity.Mathematics;
using RobocraftX.Character.Camera;
using RobocraftX.Character.Factories;

using GamecraftModdingAPI.Commands;

namespace ExtraCommands.Basics
{
[CustomCommand("RotateTo")]
class RotatePlayerCommandEngine : CustomCommandEngine
[CustomCommand("Rotation")]
class RotatePlayerCommandEngine : ICustomCommandEngine
{
public string Description => "Rotation";

public RotatePlayerCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
{
}
public string Name => "Rotation commands";
public IEntitiesDB entitiesDB { set; private get; }

public override void Ready()
public void Ready()
{
CustomCommandUtility.Register<float, float>("RotateAbsolute", RotateAbsoluteCommand, "Rotate the player camera to the entered rotation");
CustomCommandUtility.Register<float, float>("RotateRelative", RotateRelativeCommand, "Rotate the player camera by the entered rotation");
CommandRegistrationHelper.Register<float, float>("RotateAbsolute", RotateAbsoluteCommand, "Rotate the player camera to the entered rotation");
CommandRegistrationHelper.Register<float, float>("RotateRelative", RotateRelativeCommand, "Rotate the player camera by the entered rotation");
}


@@ -79,10 +82,10 @@ namespace ExtraCommands.Basics
}
}

public override void Dispose()
public void Dispose()
{
CustomCommandUtility.Unregister("RotateAbsolute");
CustomCommandUtility.Unregister("RotateRelative");
CommandRegistrationHelper.Unregister("RotateAbsolute");
CommandRegistrationHelper.Unregister("RotateRelative");
}
}
}

+ 12
- 8
extracommands/SetFOVCommandEngine.cs Переглянути файл

@@ -10,18 +10,22 @@ using uREPL;
using Svelto.Context;
using RobocraftX;

using GamecraftModdingAPI.Commands;

namespace ExtraCommands.Basics
{
[CustomCommand("SetFieldOfView")]
class SetFOVCommandEngine : CustomCommandEngine
class SetFOVCommandEngine : ICustomCommandEngine
{
public SetFOVCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
{
}
public string Description => "Set the camera's field of view";

public string Name => "SetFieldOfView";

public IEntitiesDB entitiesDB { set; private get; }

public override void Ready()
public void Ready()
{
CustomCommandUtility.Register<float>("SetFieldOfView", SetFieldOfViewCommand, "Set the camera's field of view");
CommandRegistrationHelper.Register<float>(Name, SetFieldOfViewCommand, Description);
}

private void SetFieldOfViewCommand(float newFoV)
@@ -29,9 +33,9 @@ namespace ExtraCommands.Basics
Camera.main.fieldOfView = newFoV;
}

public override void Dispose()
public void Dispose()
{
CustomCommandUtility.Unregister("SetFieldOfView");
CommandRegistrationHelper.Unregister(Name);
}
}
}

+ 12
- 8
extracommands/SetTargetFramerateCommandEngine.cs Переглянути файл

@@ -10,18 +10,22 @@ using uREPL;
using Svelto.Context;
using RobocraftX;

using GamecraftModdingAPI.Commands;

namespace ExtraCommands.Basics
{
[CustomCommand("SetTargetFPS")]
class SetTargetFramerateCommandEngine : CustomCommandEngine
class SetTargetFramerateCommandEngine : ICustomCommandEngine
{
public SetTargetFramerateCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
{
}
public string Description => "Set Gamecraft's target FPS'";

public string Name => "SetTargetFPS";

public IEntitiesDB entitiesDB { set; private get; }

public override void Ready()
public void Ready()
{
CustomCommandUtility.Register<int>("SetTargetFPS", SetFramerateCommand, "Set Gamecraft's target FPS");
CommandRegistrationHelper.Register<int>(Name, SetFramerateCommand, Description);
}

private void SetFramerateCommand(int newFoV)
@@ -29,9 +33,9 @@ namespace ExtraCommands.Basics
Application.targetFrameRate = newFoV;
}

public override void Dispose()
public void Dispose()
{
CustomCommandUtility.Unregister("SetTargetFPS");
CommandRegistrationHelper.Unregister(Name);
}
}
}

+ 16
- 11
extracommands/TeleportWaypointCommandEngine.cs Переглянути файл

@@ -11,20 +11,25 @@ using Svelto.Context;
using RobocraftX;
using RobocraftX.Physics;

using GamecraftModdingAPI.Commands;

namespace ExtraCommands.Waypoints
{
[CustomCommand]
class TeleportWaypointCommandEngine : CustomCommandEngine
[CustomCommand("Waypoints")]
class TeleportWaypointCommandEngine : ICustomCommandEngine
{
private Dictionary<object, float[]> _waypoints = new Dictionary<object, float[]>();
public TeleportWaypointCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
{
}

public override void Ready()
public string Description => "";

public string Name => "Waypoints";

public IEntitiesDB entitiesDB { set; private get; }

public void Ready()
{
CustomCommandUtility.Register<object>("CreateWaypoint", CreateWaypointCommand, "Create a waypoint in your current location");
CustomCommandUtility.Register<object>("TeleportPlayerWaypoint", TeleportToWaypointCommand, "Teleport to a waypoint");
CommandRegistrationHelper.Register<object>("CreateWaypoint", CreateWaypointCommand, "Create a waypoint in your current location");
CommandRegistrationHelper.Register<object>("TeleportPlayerWaypoint", TeleportToWaypointCommand, "Teleport to a waypoint");
}

private void CreateWaypointCommand(object name)
@@ -45,10 +50,10 @@ namespace ExtraCommands.Waypoints
uREPL.RuntimeCommands.Call<float, float, float>("TeleportPlayerAbsolute", loc[0], loc[1], loc[2]);
}

public override void Dispose()
public void Dispose()
{
CustomCommandUtility.Unregister("CreateWaypoint");
CustomCommandUtility.Unregister("TeleportPlayerWaypoint");
CommandRegistrationHelper.Unregister("CreateWaypoint");
CommandRegistrationHelper.Unregister("TeleportPlayerWaypoint");
}
}
}

+ 0
- 57
extracommands/ToggleJumpCommandEngine.cs Переглянути файл

@@ -1,57 +0,0 @@
using System;
using System.Reflection;
using Harmony;
using RobocraftX.GUI.CommandLine;
using RobocraftX.Multiplayer;
using RobocraftX.StateSync;
using RobocraftX.Character;
using RobocraftX.Character.Movement;
using RobocraftX.Common.Input;
using Svelto.ECS;
using Unity.Entities;
using UnityEngine;
using uREPL;
using Svelto.Context;
using RobocraftX;

namespace ExtraCommands.Basics
{
//[HarmonyPatch]
//[CustomCommand("ToggleJumpEnabled")]
class ToggleJumpCommandEngine : CustomCommandEngine
{
private static bool isJumpEnabled = false;
public ToggleJumpCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
{
}

public override void Ready()
{
CustomCommandUtility.Register<bool>("ToggleJumpEnabled", ToggleJumpCommand, "Enable or disable the character's ability to jump");
}

private void ToggleJumpCommand(bool isEnabled)
{
isJumpEnabled = isEnabled;
}

public override void Dispose()
{
CustomCommandUtility.Unregister("ToggleJumpEnabled");
}

public static void Postfix (ref CharacterInputEntityStruct input, InputStruct entity)
{
if (entity.CheckInputAction(ActionInput.Up) && !isJumpEnabled)
{
input.action.y -= 1f;
}
}

public static MethodBase TargetMethod(HarmonyInstance instance)
{
Type targetType = Harmony.AccessTools.TypeByName("RobocraftX.Character.Input.CharacterInputEngine");
return Harmony.AccessTools.Method(targetType, "SaveInput", new Type[] { typeof(CharacterInputEntityStruct), typeof(InputStruct) });
}
}
}

+ 12
- 8
extracommands/WaitCommandEngine.cs Переглянути файл

@@ -10,18 +10,22 @@ using uREPL;
using Svelto.Context;
using RobocraftX;

using GamecraftModdingAPI.Commands;

namespace ExtraCommands.Basics
{
[CustomCommand("Wait")]
class WaitCommandEngine : CustomCommandEngine
class WaitCommandEngine : ICustomCommandEngine
{
public WaitCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
{
}
public string Description => "Delay execution (freeze the game) for a length of time (ms)";

public string Name => "Wait";

public IEntitiesDB entitiesDB { set; private get; }

public override void Ready()
public void Ready()
{
CustomCommandUtility.Register<int>("Wait", WaitCommand, "Delay execution (freeze the game) for a length of time (ms)");
CommandRegistrationHelper.Register<int>("Wait", WaitCommand, "Delay execution (freeze the game) for a length of time (ms)");
}

private void WaitCommand(int ms)
@@ -29,9 +33,9 @@ namespace ExtraCommands.Basics
System.Threading.Thread.Sleep(ms);
}

public override void Dispose()
public void Dispose()
{
CustomCommandUtility.Unregister("Wait");
CommandRegistrationHelper.Unregister("Wait");
}
}
}

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