Browse Source

Fix errors from latest Gamecraft update

tags/v0.1.0
NGnius 4 years ago
parent
commit
0dea19029d
5 changed files with 189 additions and 189 deletions
  1. BIN
      GamecraftModdingAPI.dll
  2. +1
    -1
      GamecraftScripting/Commands/DebugCommandEngine.cs
  3. +1
    -1
      GamecraftScripting/Commands/PythonRunnerCommandEngine.cs
  4. +186
    -186
      GamecraftScripting/GamecraftScripting.csproj
  5. +1
    -1
      GamecraftScripting/Plugin.cs

BIN
GamecraftModdingAPI.dll View File


+ 1
- 1
GamecraftScripting/Commands/DebugCommandEngine.cs View File

@@ -19,7 +19,7 @@ namespace GamecraftScripting.Commands

public string Name { get; } = "PythonInfo";

public IEntitiesDB entitiesDB { set; private get; }
public EntitiesDB entitiesDB { set; private get; }

private bool isEnabledIDE = false;



+ 1
- 1
GamecraftScripting/Commands/PythonRunnerCommandEngine.cs View File

@@ -18,7 +18,7 @@ namespace GamecraftScripting.Commands

public string Name { get; } = "PythonRunner";

public IEntitiesDB entitiesDB { set; private get; }
public EntitiesDB entitiesDB { set; private get; }

public void Dispose()
{


+ 186
- 186
GamecraftScripting/GamecraftScripting.csproj View File

@@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<TargetFramework>net472</TargetFramework>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Version>0.0.1.0</Version>
@@ -20,527 +19,528 @@
<!--Start Dependencies-->
<ItemGroup>
<Reference Include="GamecraftModdingAPI">
<HintPath>..\GamecraftModdingAPI.dll</HintPath>
<HintPath>..\ref\Plugins\GamecraftModdingAPI.dll</HintPath>
</Reference>
<Reference Include="Analytics">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Authentication">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Authentication.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Authentication.dll</HintPath>
</Reference>
<Reference Include="BlockEntityFactory">
<HintPath>..\..\ref\Gamecraft_Data\Managed\BlockEntityFactory.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\BlockEntityFactory.dll</HintPath>
</Reference>
<Reference Include="CommandLine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
</Reference>
<Reference Include="DataLoader">
<HintPath>..\..\ref\Gamecraft_Data\Managed\DataLoader.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\DataLoader.dll</HintPath>
</Reference>
<Reference Include="DDNA">
<HintPath>..\..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Steamworks.Win64">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
</Reference>
<Reference Include="FMOD">
<HintPath>..\..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
</Reference>
<Reference Include="FullGame">
<HintPath>..\..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Blocks.ConsoleBlock">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Effects">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.GUI.ConsoleBlock">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll</HintPath>
<Reference Include="Gamecraft.GUI.GraphicsScreen">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.GraphicsScreen.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.GUI.Tweaks">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Tweaks.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.GUI.Wires">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Wires.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Tweaks">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Wires">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Wires.Input">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Input.dll</HintPath>
</Reference>
<Reference Include="GameState">
<HintPath>..\..\ref\Gamecraft_Data\Managed\GameState.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\GameState.dll</HintPath>
</Reference>
<Reference Include="GPUInstancer">
<HintPath>..\..\ref\Gamecraft_Data\Managed\GPUInstancer.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\GPUInstancer.dll</HintPath>
</Reference>
<Reference Include="Havok.Physics">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Havok.Physics.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Havok.Physics.dll</HintPath>
</Reference>
<Reference Include="Havok.Physics.Hybrid">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Havok.Physics.Hybrid.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Havok.Physics.Hybrid.dll</HintPath>
</Reference>
<Reference Include="HdgRemoteDebugRuntime">
<HintPath>..\..\ref\Gamecraft_Data\Managed\HdgRemoteDebugRuntime.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\HdgRemoteDebugRuntime.dll</HintPath>
</Reference>
<Reference Include="IllusionInjector">
<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionInjector.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\IllusionInjector.dll</HintPath>
</Reference>
<Reference Include="IllusionPlugin">
<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath>
</Reference>
<Reference Include="JWT">
<HintPath>..\..\ref\Gamecraft_Data\Managed\JWT.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\JWT.dll</HintPath>
</Reference>
<Reference Include="LZ4">
<HintPath>..\..\ref\Gamecraft_Data\Managed\LZ4.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\LZ4.dll</HintPath>
</Reference>
<Reference Include="MultiplayerNetworking">
<HintPath>..\..\ref\Gamecraft_Data\Managed\MultiplayerNetworking.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\MultiplayerNetworking.dll</HintPath>
</Reference>
<Reference Include="MultiplayerTest">
<HintPath>..\..\ref\Gamecraft_Data\Managed\MultiplayerTest.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\MultiplayerTest.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="RCX.ScreenshotTaker">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RCX.ScreenshotTaker.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RCX.ScreenshotTaker.dll</HintPath>
</Reference>
<Reference Include="Rewired_Core">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Rewired_Core.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Rewired_Core.dll</HintPath>
</Reference>
<Reference Include="Rewired_Windows">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Rewired_Windows.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Rewired_Windows.dll</HintPath>
</Reference>
<Reference Include="Robocraft.MainGame.AutoEnterSimulation">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Robocraft.MainGame.AutoEnterSimulation.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Robocraft.MainGame.AutoEnterSimulation.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.AccountPreferences">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.AccountPreferences.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.AccountPreferences.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Blocks">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Blocks.Ghost">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Ghost.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Ghost.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Blocks.Triggers">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Triggers.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Triggers.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Character">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Character.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Character.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Common">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Common.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Common.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.ControlsScreen">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.ControlsScreen.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.ControlsScreen.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Crosshair">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Crosshair.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Crosshair.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.EntityStreamUtility">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.EntityStreamUtility.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.EntityStreamUtility.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.FrontEnd">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.FrontEnd.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.FrontEnd.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GameSignalHandling">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GameSignalHandling.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GameSignalHandling.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GUI.DebugDisplay">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.DebugDisplay.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.DebugDisplay.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GUI">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GUI.RemoveBlock">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.RemoveBlock.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.RemoveBlock.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GUI.ScaleGhost">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.ScaleGhost.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.ScaleGhost.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GUI.SignalLabel">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.SignalLabel.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.SignalLabel.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GUIs.WorkshopPrefabs">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUIs.WorkshopPrefabs.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUIs.WorkshopPrefabs.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Input">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Input.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Input.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Inventory">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Inventory.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Inventory.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.MachineEditor">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MachineEditor.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MachineEditor.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.MainGame">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MainGame.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MainGame.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.MainSimulation">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MainSimulation.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MainSimulation.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Multiplayer">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Multiplayer.NetworkEntityStream">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.MultiplayerInput">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MultiplayerInput.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MultiplayerInput.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Party">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Party.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Party.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.PartyGui">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.PartyGui.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.PartyGui.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Physics">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Physics.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Physics.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.PilotSeat">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.PilotSeat.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.PilotSeat.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Player">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Player.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Player.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Priority">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Priority.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Priority.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Rendering">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Rendering.Mock">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.Mock.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.Mock.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.SaveAndLoad">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SaveAndLoad.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.SaveAndLoad.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.SaveGameDialog">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SaveGameDialog.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.SaveGameDialog.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Serializers">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Serializers.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Serializers.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Services">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Services.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Services.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.SignalHandling">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SignalHandling.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.SignalHandling.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.StateSync">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.StateSync.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.StateSync.dll</HintPath>
</Reference>
<Reference Include="RobocraftX_SpawnPoints">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX_SpawnPoints.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX_SpawnPoints.dll</HintPath>
</Reference>
<Reference Include="RobocraftX_TextBlock">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX_TextBlock.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX_TextBlock.dll</HintPath>
</Reference>
<Reference Include="RobocratX.SimulationCompositionRoot">
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocratX.SimulationCompositionRoot.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\RobocratX.SimulationCompositionRoot.dll</HintPath>
</Reference>
<Reference Include="StringFormatter">
<HintPath>..\..\ref\Gamecraft_Data\Managed\StringFormatter.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\StringFormatter.dll</HintPath>
</Reference>
<Reference Include="Svelto.Common">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.Common.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.Common.dll</HintPath>
</Reference>
<Reference Include="Svelto.ECS.Debugger">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.ECS.Debugger.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.ECS.Debugger.dll</HintPath>
</Reference>
<Reference Include="Svelto.ECS">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.ECS.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.ECS.dll</HintPath>
</Reference>
<Reference Include="Svelto.Services">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.Services.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.Services.dll</HintPath>
</Reference>
<Reference Include="Svelto.Tasks">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.Tasks.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.Tasks.dll</HintPath>
</Reference>
<Reference Include="Unity.Addressables">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Addressables.dll</HintPath>
</Reference>
<Reference Include="Unity.Animation.Rigging">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Animation.Rigging.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Addressables.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Burst.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Burst.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Unsafe">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Unity.Cloud.UserReporting.Client">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Cloud.UserReporting.Client.dll</HintPath>
</Reference>
<Reference Include="Unity.Cloud.UserReporting.Plugin">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Cloud.UserReporting.Plugin.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Unity.Collections">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Collections.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Collections.dll</HintPath>
</Reference>
<Reference Include="Unity.Entities">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Entities.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.dll</HintPath>
</Reference>
<Reference Include="Unity.Entities.Hybrid">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Entities.Hybrid.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.Hybrid.dll</HintPath>
</Reference>
<Reference Include="Unity.Entities.Properties">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Entities.Properties.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.Properties.dll</HintPath>
</Reference>
<Reference Include="Unity.Entities.StaticTypeRegistry">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Entities.StaticTypeRegistry.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.StaticTypeRegistry.dll</HintPath>
</Reference>
<Reference Include="Unity.Jobs">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Jobs.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Jobs.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics.Extensions">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics.Extensions.Hybrid">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
</Reference>
<Reference Include="Unity.Physics">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Physics.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Physics.dll</HintPath>
</Reference>
<Reference Include="Unity.Physics.Hybrid">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Physics.Hybrid.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Physics.Hybrid.dll</HintPath>
</Reference>
<Reference Include="Unity.Postprocessing.Runtime">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.Properties">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Properties.dll</HintPath>
</Reference>
<Reference Include="Unity.Rendering.Hybrid">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Rendering.Hybrid.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Properties.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.Core.Runtime">
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
</Reference>
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<!--End Dependencies-->



+ 1
- 1
GamecraftScripting/Plugin.cs View File

@@ -31,7 +31,7 @@ namespace GamecraftScripting
Main.Init();
// register development commands
#if DEBUG
CommandManager.AddCommand(new SimpleCustomCommandEngine(() => { Application.Quit(); }, "Exit", "Exit the game immediately"));
//CommandManager.AddCommand(new SimpleCustomCommandEngine(() => { Application.Quit(); }, "Exit", "Exit the game immediately"));
#endif
// debugging commands
CommandManager.AddCommand(new Commands.DebugCommandEngine());