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<Project Sdk="Microsoft.NET.Sdk"> |
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<PropertyGroup> |
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<TargetFramework>net48</TargetFramework> |
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> |
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<Version>0.0.1.0</Version> |
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<Authors>Exmods</Authors> |
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<PackageLicenseExpression>GNU General Public Licence 3+</PackageLicenseExpression> |
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<PackageProjectUrl>https://git.exmods.org/SnakesOnAGame/GamecraftScripting</PackageProjectUrl> |
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<NeutralLanguage>en-CA</NeutralLanguage> |
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</PropertyGroup> |
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<ItemGroup> |
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<PackageReference Include="IronPython" Version="2.7.9" /> |
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</ItemGroup> |
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<!--Start Dependencies--> |
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<ItemGroup> |
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<Reference Include="GamecraftModdingAPI"> |
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<HintPath>..\GamecraftModdingAPI.dll</HintPath> |
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</Reference> |
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<Reference Include="Analytics"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath> |
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<Reference Include="Assembly-CSharp-firstpass"> |
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<Reference Include="Assembly-CSharp"> |
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</Reference> |
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<Reference Include="Authentication"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Authentication.dll</HintPath> |
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</Reference> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\BlockEntityFactory.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath> |
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<Reference Include="Gamecraft.Blocks.ConsoleBlock"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\GPUInstancer.dll</HintPath> |
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</Reference> |
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<Reference Include="Havok.Physics"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Havok.Physics.dll</HintPath> |
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</Reference> |
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<Reference Include="Havok.Physics.Hybrid"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Havok.Physics.Hybrid.dll</HintPath> |
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<Reference Include="HdgRemoteDebugRuntime"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\HdgRemoteDebugRuntime.dll</HintPath> |
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<Reference Include="IllusionInjector"> |
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<Reference Include="IllusionPlugin"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\JWT.dll</HintPath> |
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<Reference Include="LZ4"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\LZ4.dll</HintPath> |
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<Reference Include="MultiplayerNetworking"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\MultiplayerNetworking.dll</HintPath> |
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<Reference Include="MultiplayerTest"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\MultiplayerTest.dll</HintPath> |
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<Reference Include="Newtonsoft.Json"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath> |
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</Reference> |
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<Reference Include="RCX.ScreenshotTaker"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RCX.ScreenshotTaker.dll</HintPath> |
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<Reference Include="Rewired_Windows"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Rewired_Windows.dll</HintPath> |
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<Reference Include="Robocraft.MainGame.AutoEnterSimulation"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Robocraft.MainGame.AutoEnterSimulation.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.AccountPreferences"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.AccountPreferences.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Blocks"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Blocks.Ghost"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Ghost.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Blocks.Triggers"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Triggers.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Character"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Character.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Common"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Common.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.ControlsScreen"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.ControlsScreen.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Crosshair"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Crosshair.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.EntityStreamUtility"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.EntityStreamUtility.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.FrontEnd"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.FrontEnd.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.GameSignalHandling"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GameSignalHandling.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.GUI.DebugDisplay"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.DebugDisplay.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.GUI"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.GUI.RemoveBlock"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.RemoveBlock.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.GUI.ScaleGhost"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.ScaleGhost.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.GUI.SignalLabel"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.SignalLabel.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.GUIs.WorkshopPrefabs"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUIs.WorkshopPrefabs.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Input"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Input.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Inventory"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Inventory.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.MachineEditor"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MachineEditor.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.MainGame"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MainGame.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.MainSimulation"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MainSimulation.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Multiplayer"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Multiplayer.NetworkEntityStream"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.MultiplayerInput"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MultiplayerInput.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Party"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Party.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.PartyGui"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.PartyGui.dll</HintPath> |
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<Reference Include="RobocraftX.Physics"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Physics.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.PilotSeat"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.PilotSeat.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Player"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Player.dll</HintPath> |
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<Reference Include="RobocraftX.Priority"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Priority.dll</HintPath> |
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<Reference Include="RobocraftX.Rendering"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Rendering.Mock"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.Mock.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.SaveAndLoad"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SaveAndLoad.dll</HintPath> |
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<Reference Include="RobocraftX.SaveGameDialog"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SaveGameDialog.dll</HintPath> |
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<Reference Include="RobocraftX.Serializers"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Serializers.dll</HintPath> |
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<Reference Include="RobocraftX.Services"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Services.dll</HintPath> |
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<Reference Include="RobocraftX.SignalHandling"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SignalHandling.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.StateSync"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.StateSync.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX_SpawnPoints"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX_SpawnPoints.dll</HintPath> |
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<Reference Include="RobocraftX_TextBlock"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX_TextBlock.dll</HintPath> |
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<Reference Include="RobocratX.SimulationCompositionRoot"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocratX.SimulationCompositionRoot.dll</HintPath> |
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<Reference Include="StringFormatter"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\StringFormatter.dll</HintPath> |
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<Reference Include="Svelto.Common"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.Common.dll</HintPath> |
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<Reference Include="Svelto.ECS.Debugger"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.ECS.Debugger.dll</HintPath> |
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</Reference> |
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<Reference Include="Svelto.ECS"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.ECS.dll</HintPath> |
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</Reference> |
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<Reference Include="Svelto.Services"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.Services.dll</HintPath> |
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</Reference> |
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<Reference Include="Svelto.Tasks"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.Tasks.dll</HintPath> |
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<Reference Include="Unity.Addressables"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Addressables.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Animation.Rigging"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Animation.Rigging.dll</HintPath> |
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<Reference Include="Unity.Burst"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Burst.dll</HintPath> |
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<Reference Include="Unity.Burst.Unsafe"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath> |
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<Reference Include="Unity.Cloud.UserReporting.Client"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Cloud.UserReporting.Client.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Cloud.UserReporting.Plugin"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Cloud.UserReporting.Plugin.dll</HintPath> |
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<Reference Include="Unity.Collections"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Collections.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Entities"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Entities.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Entities.Hybrid"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Entities.Hybrid.dll</HintPath> |
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<Reference Include="Unity.Entities.Properties"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Entities.Properties.dll</HintPath> |
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<Reference Include="Unity.Entities.StaticTypeRegistry"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Entities.StaticTypeRegistry.dll</HintPath> |
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<Reference Include="Unity.Jobs"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Jobs.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Mathematics"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Mathematics.Extensions"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.dll</HintPath> |
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<Reference Include="Unity.Mathematics.Extensions.Hybrid"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Physics"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Physics.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Physics.Hybrid"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Physics.Hybrid.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Postprocessing.Runtime"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Properties"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Properties.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Rendering.Hybrid"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Rendering.Hybrid.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.RenderPipelines.Core.Runtime"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath> |
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</Reference> |
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<!--End Dependencies--> |
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</Project> |