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- # CLre
-
- Shell project for Cardlife mods.
- Use this as a quick-start project structure for your own mods, or to learn how modding works.
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- ## Setup
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- This project requires most of Cardlife's `.dll` files to function correctly.
- Most, but not all, of these files are stored in Cardlife's `Cardlife_Data\Managed` folder.
- The project is pre-configured to look in a folder called ref in the solution's main directory or one level up from that.
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- You can make sure CLre can find all of `.dll` files it needs by copying your Cardlife folder beside this repo's parent folder and renaming it to `cl`, but you'll have to re-copy it after every Cardlife update.
- You can also create a symbolic link (look it up) to your Cardlife install folder named `cl` in the same spot to avoid having to re-copy files.
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- For any mod to work, you will have to patch your game with the Cardlife adaptation of [GCIPA](https://git.exmods.org/modtainers/GCIPA/src/branch/cardlife).
- The installation process is roughly the same as for Gamecraft: [GCIPA Gamecraft install guide](https://git.exmods.org/modtainers/GCIPA/src/branch/master/README.md#how-to-install).
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- ## Building
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- After you've completed the setup, open the solution file `CLre.sln` in your prefered C# .NET/Mono development environment.
- I'd recommend Visual Studio Community Edition or JetBrains Rider.
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- If you've successfully completed setup, you should be able to build the CLre project without errors.
- If it doesn't work and you can't figure out why, ask for help on [our Discord server](https://discord.gg/xjnFxQV).
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- ## Installation
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- To install the CLre mod, copy the build's `CLre.dll` into the `Plugins` folder in Cardlife's main folder.
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