From 425afa1c6025e2a454d193e537b293272872f3bb Mon Sep 17 00:00:00 2001 From: "NGnius (Graham)" Date: Mon, 28 Dec 2020 13:38:59 -0500 Subject: [PATCH] Update README info and links --- README.md | 26 +++++++++++++++----------- 1 file changed, 15 insertions(+), 11 deletions(-) diff --git a/README.md b/README.md index 939415b..8b2481d 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Always eat your celery, so you'll grow up to be big and strong like me. Work-in-progress mod for [CardLife](http://cardlifegame.com/). CardLife has stopped receiving updates, but that doesn't mean it's free from bugs. -CLre is a mod to rejuvenate CardLife by fixing old bugs and adding some modding tools ontop. +CLre is a mod to rejuvenate CardLife by fixing old bugs and adding some modding sprinkles. ## Setup @@ -13,22 +13,26 @@ Most, but not all, of these files are stored in Cardlife's `Cardlife_Data\Manage The project is pre-configured to look in a folder called cl in the solution's main directory or one level up from that. You can make sure CLre can find all of `.dll` files it needs by copying your Cardlife folder beside this repo's folder and renaming it to `cl`, but that's a bit of a waste of disk space. -You can also create a symbolic link (look it up) to your Cardlife install folder named `cl` in the same spot to avoid having to re-copy files. -For example, if you cloned the repo into a folder called `CLre_repo`, this is what your folder structure would look like. +You can also create a symbolic link to your Cardlife install folder named `cl` in the same spot to avoid having to re-copy files. +For example, if you cloned the repo into a folder called `CLre_repo`, this is what your folder structure would look like. + +If you decide to change the `cl` folder configuration, do not commit your `CLre.csproj` file otherwise your changes will be rejected. ``` -CLre_repo/ -- CLre repository files - CLre/ -- Code files - README.md -- This file +CLre_repo/ <- CLre git project files + CLre/ <- Code files + README.md <- This file etc. -cl/ -- CardLife files +cl/ <- CardLife files Cardlife_Data/ - Managed/ -- Cardlife C# Assemblies + Managed/ <- Cardlife C# Assemblies + CardlifeGameServer_Data/ + Managed/ <- Cardlife Standalone Server C# Assemblies (optional) ``` -For any mod to work, you will have to patch your game with the Cardlife adaptation of [GCIPA](https://git.exmods.org/modtainers/GCIPA/src/branch/cardlife). -The installation process is roughly the same as for Gamecraft, except there's no pre-compiled download available: [GCIPA Gamecraft install guide](https://git.exmods.org/modtainers/GCIPA/src/branch/master/README.md#how-to-install). +For any mod to work, you will have to patch your game with the Cardlife adaptation of [CLIPA](https://git.exmods.org/NGnius/CLIPA). +The installation process is roughly the same as for Gamecraft, except with a different name: [GCIPA Gamecraft install guide](https://git.exmods.org/modtainers/GCIPA/src/branch/master/README.md#how-to-install). ## Building @@ -36,7 +40,7 @@ After you've completed the setup, open the solution file `CLre.sln` in your pref I'd recommend Visual Studio Community Edition or JetBrains Rider. If you've successfully completed setup, you should be able to build the CLre project without errors. -If it doesn't work and you can't figure out why, ask for help on [our Discord server](https://discord.gg/xjnFxQV). +If it doesn't work and you can't figure out why, ask for help on the [Exmods Discord server](https://discord.exmods.org). ## Installation