Browse Source

Add fix for cooldown only applying to current held item

master
NGnius (Graham) 3 years ago
parent
commit
af37d4ab42
5 changed files with 312 additions and 2 deletions
  1. +1
    -1
      CLre/API/Utility/Logging.cs
  2. +115
    -0
      CLre/API/Utility/Reflection.cs
  3. +8
    -0
      CLre/CLre.cs
  4. +4
    -1
      CLre/CLre.csproj
  5. +184
    -0
      CLre/Fixes/CooldownCrossSlotSync.cs

+ 1
- 1
CLre/API/Utility/Logging.cs View File

@@ -79,7 +79,7 @@ namespace CLre.API.Utility
/// </summary>
/// <param name="obj">The object to log</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void MetaDebugLog(object obj)
internal static void MetaDebugLog(object obj)
{
#if DEBUG
MetaLog($"[MetaDebug]{obj.ToString()}");


+ 115
- 0
CLre/API/Utility/Reflection.cs View File

@@ -0,0 +1,115 @@
using System;
using System.Reflection;
using HarmonyLib;
using Svelto.DataStructures;
using Svelto.ECS;

namespace CLre.API.Utility
{
public static class Reflection
{
// useful function & method prototypes
public delegate T Getter<T>();

public delegate bool ExistsV1(EGID egid);

public delegate bool ExistsV2(int id, int groupid);

public delegate T QueryEntityViewV1<T>(EGID egid);
public delegate T QueryEntityViewV2<T>(int id, ExclusiveGroup.ExclusiveGroupStruct groupid);

public delegate ReadOnlyCollectionStruct<T> QueryEntityViews<T>(int group) where T : class, IEntityViewStruct;

public delegate T[] QueryEntitiesV2<T>(int group, out int count) where T : IEntityStruct;
public delegate T[] QueryEntitiesV1<T>(ExclusiveGroup.ExclusiveGroupStruct group, out int count) where T : IEntityStruct;

// useful reflection functions
public static TFuncProto BuildDelegate<TFuncProto>(MethodInfo method) where TFuncProto : Delegate
{
return (TFuncProto) Delegate.CreateDelegate(typeof(TFuncProto), method);
}
public static Delegate BuildDelegateRaw(MethodInfo method, Type TFuncProto)
{
return Delegate.CreateDelegate(TFuncProto, method);
}
public static TFuncProto BuildDelegate<TFuncProto>(MethodInfo method, object instance) where TFuncProto : Delegate
{
return (TFuncProto) Delegate.CreateDelegate(typeof(TFuncProto), instance, method, true);
}
public static Delegate BuildDelegateRaw(MethodInfo method, object instance, Type TFuncProto)
{
return Delegate.CreateDelegate(TFuncProto, instance, method, true);
}

public static TFuncProto MethodAsDelegate<TFuncProto>(Type class_, string methodName, Type[] parameters = null, Type[] generics = null, object instance = null) where TFuncProto : Delegate
{
MethodInfo method = AccessTools.Method(class_, methodName, parameters, generics);
if (instance != null)
{
return BuildDelegate<TFuncProto>(method, instance);
}
return BuildDelegate<TFuncProto>(method);
}
public static Delegate MethodAsDelegateRaw(Type class_, Type TFuncProto, string methodName, Type[] parameters = null, Type[] generics = null, object instance = null)
{
MethodInfo method = AccessTools.Method(class_, methodName, parameters, generics);
if (instance != null)
{
return BuildDelegateRaw(method, instance, TFuncProto);
}
return BuildDelegateRaw(method, TFuncProto);
}
public static TFuncProto MethodAsDelegate<TFuncProto>(string typeColonName, Type[] parameters = null, Type[] generics = null, object instance = null) where TFuncProto : Delegate
{
MethodInfo method = AccessTools.Method(typeColonName, parameters, generics);
if (instance != null)
{
return BuildDelegate<TFuncProto>(method, instance);
}
return BuildDelegate<TFuncProto>(method);
}
public static Delegate MethodAsDelegateRaw(string typeColonName, Type TFuncProto, Type[] parameters = null, Type[] generics = null, object instance = null)
{
MethodInfo method = AccessTools.Method(typeColonName, parameters, generics);
if (instance != null)
{
return BuildDelegateRaw(method, instance, TFuncProto);
}
return BuildDelegateRaw(method, TFuncProto);
}

public static PropertyInfo GetIndexer(this Type type, Type[] arguments = null, BindingFlags bindingFlags = BindingFlags.GetField | BindingFlags.GetProperty | BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.SetField | BindingFlags.SetProperty | BindingFlags.Static)
{
foreach (PropertyInfo p in type.GetProperties(bindingFlags))
{
if (arguments == null && p.GetIndexParameters().Length != 0) return p;
if (arguments != null)
{
uint count = 0;
foreach (ParameterInfo param in p.GetIndexParameters())
{
if (param.ParameterType != arguments[count])
{
break;
}

count++;
}
if (count == arguments.Length)
{
return p;
}
}
}
return null;
}
}
}

+ 8
- 0
CLre/CLre.cs View File

@@ -83,5 +83,13 @@ namespace CLre
sb.AppendFormat("-----------------------------\n");
API.Utility.Logging.Log(sb.ToString());
}
public override void OnGUI()
{
if (GUI.Button(new Rect(10, 10, 50, 50), "TEST"))
{
}
}
}
}

+ 4
- 1
CLre/CLre.csproj View File

@@ -3,7 +3,7 @@
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Version>0.0.1</Version>
<Version>0.0.2</Version>
<Authors>NGnius</Authors>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageProjectUrl>https://git.exmods.org/NGnius/CLre</PackageProjectUrl>
@@ -281,6 +281,9 @@
<HintPath>..\..\cl\Cardlife_Data\Managed\IllusionPlugin.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="API\Debug" />
</ItemGroup>
<!--End Dependencies-->

</Project>

+ 184
- 0
CLre/Fixes/CooldownCrossSlotSync.cs View File

@@ -0,0 +1,184 @@
using System;
using System.Collections;
using System.Reflection;
using CLre.API.Utility;
using HarmonyLib;
using Svelto.DataStructures;
using Svelto.ECS;

namespace CLre.Fixes
{
[Bugfix(name = "CooldownCrossSlotSync",
more = "https://trello.com/c/65FPrTjK/12-no-cooldown-between-inventory-slots",
description = "Apply cooldown to all weapons",
component = BugfixType.HarmonyPatch, id = 4)]
[HarmonyPatch]
class WeaponCooldownEngine_OnQuickAttackStateChange_Patch
{
public static bool Enable = true;

private static bool isRunningTick = false;

[HarmonyPostfix]
public static void AfterMethodCall(object __instance, int characterId, bool isPerformingQuickAttack)
{
if (!Enable) return;
// TODO optimise this... a lot
// build functions for retrieving internal Game.Handhelds.CharacterWeaponCooldownEntityView object
IEntitiesDB entitiesDB = (IEntitiesDB)
AccessTools.PropertyGetter(AccessTools.TypeByName("Game.Handhelds.WeaponCooldownEngine"), "entitiesDB")
.Invoke(__instance, new object[0]);
Reflection.ExistsV2 cwcevExists =
Reflection.MethodAsDelegate<Reflection.ExistsV2>(
"Svelto.ECS.IEntitiesDB:Exists",
new[] {typeof(int), typeof(int)},
new[] {AccessTools.TypeByName("Game.Handhelds.CharacterWeaponCooldownEntityView")},
entitiesDB);
Reflection.QueryEntityViewV2<object> queryCWCEV =
Reflection.MethodAsDelegate<Reflection.QueryEntityViewV2<object>>(
typeof(IEntitiesDB),
"QueryEntityView",
parameters: new[] {typeof(int), typeof(ExclusiveGroup.ExclusiveGroupStruct)},
generics: new[] {AccessTools.TypeByName("Game.Handhelds.CharacterWeaponCooldownEntityView")},
entitiesDB);
// retrieve Game.Handhelds.CharacterWeaponCooldownEntityView
if (!cwcevExists(characterId, (int) DEPRECATED_SveltoExtensions.DEPRECATED_GROUP))
{
//API.Utility.Logging.MetaDebugLog($"No CharacterWeaponCooldownEntityView with id {characterId} found");
return;
}

object cwcevOriginal = queryCWCEV(characterId,
(ExclusiveGroup.ExclusiveGroupStruct) DEPRECATED_SveltoExtensions.DEPRECATED_GROUP);
// get id because that's important
int toolId = Traverse.Create(cwcevOriginal).Field("handheldEquipmentComponent")
.Property("equippedHandheldId")
.GetValue<DispatchOnChange<int>>().value;
//API.Utility.Logging.MetaLog("Got CharacterWeaponCooldownEntityView object using nasty code");
// build functions for retrieving internal Game.Handhelds.WeaponCooldownEntityView object
Reflection.ExistsV2 wcevExists =
Reflection.MethodAsDelegate<Reflection.ExistsV2>(
"Svelto.ECS.IEntitiesDB:Exists",
new[] {typeof(int), typeof(int)},
new[] {AccessTools.TypeByName("Game.Handhelds.WeaponCooldownEntityView")},
entitiesDB);
Reflection.QueryEntityViewV2<object> queryWCEV =
Reflection.MethodAsDelegate<Reflection.QueryEntityViewV2<object>>(
typeof(IEntitiesDB),
"QueryEntityView",
parameters: new[] {typeof(int), typeof(ExclusiveGroup.ExclusiveGroupStruct)},
generics: new[] {AccessTools.TypeByName("Game.Handhelds.WeaponCooldownEntityView")},
entitiesDB);
ExclusiveGroup baseGroup = (ExclusiveGroup) AccessTools
.Field(AccessTools.TypeByName("Game.Handhelds.HandheldGroups"), "BaseGroup").GetValue(null);
// retrieve WeaponCooldownEntityView
if (!wcevExists(toolId, (int) baseGroup))
{
//API.Utility.Logging.MetaDebugLog($"No WeaponCooldownEntityView with id {toolId} found");
return;
}

object wcevOriginal = queryWCEV(toolId, baseGroup);
float cooldownLeft =
Traverse.Create(wcevOriginal).Field("weaponCooldownComponent").Property<float>("cooldownLeft").Value;
bool isInCooldown =
Traverse.Create(wcevOriginal).Field("weaponCooldownComponent").Property<bool>("isInCooldown").Value;
//API.Utility.Logging.MetaLog($"Cooling down? {isInCooldown} for {cooldownLeft}s");
// build functions for querying all Game.Handhelds.WeaponCooldownEntityView objects
Type protoRaw =
typeof(Reflection.QueryEntityViews<IEntityViewStruct>).GetGenericTypeDefinition()
.MakeGenericType(
AccessTools.TypeByName("Game.Handhelds.WeaponCooldownEntityView"));
Delegate queryAllWCEV =
Reflection.MethodAsDelegateRaw(
typeof(IEntitiesDB),
protoRaw,
"QueryEntityViews",
parameters: new[] {typeof(int)},
generics: new[] {AccessTools.TypeByName("Game.Handhelds.WeaponCooldownEntityView")},
entitiesDB);
object collectionStruct =
queryAllWCEV.DynamicInvoke((int) baseGroup);
int count = Traverse.Create(collectionStruct).Field<int>("_count").Value;
PropertyInfo indexer = typeof(Svelto.DataStructures.ReadOnlyCollectionStruct<IEntityStruct>).GetGenericTypeDefinition()
.MakeGenericType(AccessTools.TypeByName("Game.Handhelds.WeaponCooldownEntityView"))
.GetIndexer();
object[] indexParams = {0};
for (int index = 0; index < count; index++)
{
#if DEBUG
API.Utility.Logging.MetaLog("Syncing cooldown with another weapon");
#endif
indexParams[0] = index;
object wcev = indexer.GetValue(collectionStruct, indexParams);
Traverse.Create(wcev)
.Field("weaponCooldownComponent")
.Property<float>("cooldownLeft")
.Value = cooldownLeft;
Traverse.Create(wcev)
.Field("weaponCooldownComponent")
.Property<bool>("isInCooldown").Value = isInCooldown;
}

if (!isRunningTick)
{
cooldownTickEverything(characterId, entitiesDB, cwcevExists, queryCWCEV, queryWCEV, queryAllWCEV, indexer, baseGroup).Run();
}
}

[HarmonyTargetMethod]
public static MethodBase Target()
{
return AccessTools.Method("Game.Handhelds.WeaponCooldownEngine:OnQuickAttackStateChange",
new[] {typeof(int), typeof(bool)});
}

private static IEnumerator cooldownTickEverything(int characterId, IEntitiesDB entitiesDb, Reflection.ExistsV2 cwcevExists, Reflection.QueryEntityViewV2<object> cwcevQuery, Reflection.QueryEntityViewV2<object> wcevQuery, Delegate wcevQueryAll, PropertyInfo indexer, ExclusiveGroup baseGroup)
{
isRunningTick = true;
while (cwcevExists(characterId, (int) DEPRECATED_SveltoExtensions.DEPRECATED_GROUP))
{
#if DEBUG
API.Utility.Logging.MetaLog("Doing cooldown tick for all weapons");
#endif
// get equipped handheld info
object cwcevOriginal = cwcevQuery(characterId,
(ExclusiveGroup.ExclusiveGroupStruct) DEPRECATED_SveltoExtensions.DEPRECATED_GROUP);
int toolId = Traverse.Create(cwcevOriginal).Field("handheldEquipmentComponent")
.Property("equippedHandheldId")
.GetValue<DispatchOnChange<int>>().value;
// get cooldown info for equipped item
object wcevOriginal = wcevQuery(toolId, baseGroup);
object collectionStruct =
wcevQueryAll.DynamicInvoke((int)baseGroup);
int count = Traverse.Create(collectionStruct).Field<int>("_count").Value;
float cooldownLeft =
Traverse.Create(wcevOriginal).Field("weaponCooldownComponent").Property<float>("cooldownLeft").Value;
bool isInCooldown =
Traverse.Create(wcevOriginal).Field("weaponCooldownComponent").Property<bool>("isInCooldown").Value;
if (!isInCooldown) break;
object[] indexParams = {0};
// iterate over other handhelds and sync their cooldowns to the held item
for (int index = 0; index < count; index++)
{
indexParams[0] = index;
object wcev = indexer.GetValue(collectionStruct, indexParams);
Traverse.Create(wcev)
.Field("weaponCooldownComponent")
.Property<float>("cooldownLeft")
.Value = cooldownLeft;
Traverse.Create(wcev)
.Field("weaponCooldownComponent")
.Property<bool>("isInCooldown").Value = isInCooldown;
}

yield return null;
}
// cleanup
isRunningTick = false;
yield return null;
}
}
}

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