A Unity runtime inspection plugin for fun
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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <TargetFramework>net48</TargetFramework>
  4. </PropertyGroup>
  5. <ItemGroup>
  6. <PackageReference Include="Lib.Harmony" Version="2.0.1" />
  7. </ItemGroup>
  8. <ItemGroup>
  9. <Reference Include="IllusionPlugin">
  10. <HintPath>..\IllusionPlugin.dll</HintPath>
  11. </Reference>
  12. <Reference Include="UnityEngine">
  13. <HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
  14. </Reference>
  15. <Reference Include="UnityEngine.CoreModule">
  16. <HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
  17. </Reference>
  18. <Reference Include="UnityEngine.AssetBundleModule">
  19. <HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
  20. </Reference>
  21. </ItemGroup>
  22. </Project>