A Unity runtime inspection plugin for fun
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  1. using System;
  2. using System.Reflection;
  3. using Harmony;
  4. using UnityEngine;
  5. namespace Dissonance
  6. {
  7. //[HarmonyPatch]
  8. class DissonancePatch
  9. {
  10. static void Prefix()
  11. {
  12. Debug.Log("Prefix");
  13. }
  14. [HarmonyTargetMethod]
  15. static MethodBase DissonanceMethod(HarmonyInstance instance)
  16. {
  17. throw new NotImplementedException();
  18. }
  19. }
  20. }