A Unity runtime inspection plugin for fun
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  1. Microsoft Visual Studio Solution File, Format Version 12.00
  2. # Visual Studio Version 16
  3. VisualStudioVersion = 16.0.29411.108
  4. MinimumVisualStudioVersion = 10.0.40219.1
  5. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Dissonance", "Dissonance\Dissonance.csproj", "{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}"
  6. EndProject
  7. Global
  8. GlobalSection(SolutionConfigurationPlatforms) = preSolution
  9. Debug|Any CPU = Debug|Any CPU
  10. Release|Any CPU = Release|Any CPU
  11. EndGlobalSection
  12. GlobalSection(ProjectConfigurationPlatforms) = postSolution
  13. {7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  14. {7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Debug|Any CPU.Build.0 = Debug|Any CPU
  15. {7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Release|Any CPU.ActiveCfg = Release|Any CPU
  16. {7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Release|Any CPU.Build.0 = Release|Any CPU
  17. EndGlobalSection
  18. GlobalSection(SolutionProperties) = preSolution
  19. HideSolutionNode = FALSE
  20. EndGlobalSection
  21. GlobalSection(ExtensibilityGlobals) = postSolution
  22. SolutionGuid = {72FB94D0-6C50-475B-81E0-C94C7D7A2A17}
  23. EndGlobalSection
  24. EndGlobal