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- <?xml version="1.0"?>
- <doc>
- <assembly>
- <name>IllusionPlugin</name>
- </assembly>
- <members>
- <member name="P:IllusionPlugin.IEnhancedPlugin.Filter">
- <summary>
- Gets a list of executables this plugin should be excuted on (without the file ending)
- </summary>
- <example>{ "PlayClub", "PlayClubStudio" }</example>
- </member>
- <member name="T:IllusionPlugin.IniFile">
- <summary>
- Create a New INI file to store or load data
- </summary>
- </member>
- <member name="M:IllusionPlugin.IniFile.#ctor(System.String)">
- <summary>
- INIFile Constructor.
- </summary>
- <PARAM name="INIPath"></PARAM>
- </member>
- <member name="M:IllusionPlugin.IniFile.IniWriteValue(System.String,System.String,System.String)">
- <summary>
- Write Data to the INI File
- </summary>
- <PARAM name="Section"></PARAM>
- Section name
- <PARAM name="Key"></PARAM>
- Key Name
- <PARAM name="Value"></PARAM>
- Value Name
- </member>
- <member name="M:IllusionPlugin.IniFile.IniReadValue(System.String,System.String)">
- <summary>
- Read Data Value From the Ini File
- </summary>
- <PARAM name="Section"></PARAM>
- <PARAM name="Key"></PARAM>
- <PARAM name="Path"></PARAM>
- <returns></returns>
- </member>
- <member name="T:IllusionPlugin.IPlugin">
- <summary>
- Interface for generic Illusion unity plugins. Every class that implements this will be loaded if the DLL is placed at
- data/Managed/Plugins.
- </summary>
- </member>
- <member name="P:IllusionPlugin.IPlugin.Name">
- <summary>
- Gets the name of the plugin.
- </summary>
- </member>
- <member name="P:IllusionPlugin.IPlugin.Version">
- <summary>
- Gets the version of the plugin.
- </summary>
- </member>
- <member name="M:IllusionPlugin.IPlugin.OnApplicationStart">
- <summary>
- Gets invoked when the application is started.
- </summary>
- </member>
- <member name="M:IllusionPlugin.IPlugin.OnApplicationQuit">
- <summary>
- Gets invoked when the application is closed.
- </summary>
- </member>
- <member name="M:IllusionPlugin.IPlugin.OnLevelWasLoaded(System.Int32)">
- <summary>
- Gets invoked whenever a level is loaded.
- </summary>
- <param name="level"></param>
- </member>
- <member name="M:IllusionPlugin.IPlugin.OnLevelWasInitialized(System.Int32)">
- <summary>
- Gets invoked after the first update cycle after a level was loaded.
- </summary>
- <param name="level"></param>
- </member>
- <member name="M:IllusionPlugin.IPlugin.OnUpdate">
- <summary>
- Gets invoked on every graphic update.
- </summary>
- </member>
- <member name="M:IllusionPlugin.IPlugin.OnFixedUpdate">
- <summary>
- Gets invoked on ever physics update.
- </summary>
- </member>
- <member name="T:IllusionPlugin.ModPrefs">
- <summary>
- Allows to get and set preferences for your mod.
- </summary>
- </member>
- <member name="M:IllusionPlugin.ModPrefs.GetString(System.String,System.String,System.String,System.Boolean)">
- <summary>
- Gets a string from the ini.
- </summary>
- <param name="section">Section of the key.</param>
- <param name="name">Name of the key.</param>
- <param name="defaultValue">Value that should be used when no value is found.</param>
- <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
- <returns></returns>
- </member>
- <member name="M:IllusionPlugin.ModPrefs.GetInt(System.String,System.String,System.Int32,System.Boolean)">
- <summary>
- Gets an int from the ini.
- </summary>
- <param name="section">Section of the key.</param>
- <param name="name">Name of the key.</param>
- <param name="defaultValue">Value that should be used when no value is found.</param>
- <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
- <returns></returns>
- </member>
- <member name="M:IllusionPlugin.ModPrefs.GetFloat(System.String,System.String,System.Single,System.Boolean)">
- <summary>
- Gets a float from the ini.
- </summary>
- <param name="section">Section of the key.</param>
- <param name="name">Name of the key.</param>
- <param name="defaultValue">Value that should be used when no value is found.</param>
- <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
- <returns></returns>
- </member>
- <member name="M:IllusionPlugin.ModPrefs.GetBool(System.String,System.String,System.Boolean,System.Boolean)">
- <summary>
- Gets a bool from the ini.
- </summary>
- <param name="section">Section of the key.</param>
- <param name="name">Name of the key.</param>
- <param name="defaultValue">Value that should be used when no value is found.</param>
- <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
- <returns></returns>
- </member>
- <member name="M:IllusionPlugin.ModPrefs.HasKey(System.String,System.String)">
- <summary>
- Checks whether or not a key exists in the ini.
- </summary>
- <param name="section">Section of the key.</param>
- <param name="name">Name of the key.</param>
- <returns></returns>
- </member>
- <member name="M:IllusionPlugin.ModPrefs.SetFloat(System.String,System.String,System.Single)">
- <summary>
- Sets a float in the ini.
- </summary>
- <param name="section">Section of the key.</param>
- <param name="name">Name of the key.</param>
- <param name="value">Value that should be written.</param>
- </member>
- <member name="M:IllusionPlugin.ModPrefs.SetInt(System.String,System.String,System.Int32)">
- <summary>
- Sets an int in the ini.
- </summary>
- <param name="section">Section of the key.</param>
- <param name="name">Name of the key.</param>
- <param name="value">Value that should be written.</param>
- </member>
- <member name="M:IllusionPlugin.ModPrefs.SetString(System.String,System.String,System.String)">
- <summary>
- Sets a string in the ini.
- </summary>
- <param name="section">Section of the key.</param>
- <param name="name">Name of the key.</param>
- <param name="value">Value that should be written.</param>
- </member>
- <member name="M:IllusionPlugin.ModPrefs.SetBool(System.String,System.String,System.Boolean)">
- <summary>
- Sets a bool in the ini.
- </summary>
- <param name="section">Section of the key.</param>
- <param name="name">Name of the key.</param>
- <param name="value">Value that should be written.</param>
- </member>
- </members>
- </doc>
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