A fork of Eusth's IPA
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IllusionInjector.csproj 3.6KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project Sdk="Microsoft.NET.Sdk" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <!--<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />-->
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  7. <ProjectGuid>{D1C61AF5-0D2D-4752-8203-1C6929025F7C}</ProjectGuid>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>IllusionInjector</RootNamespace>
  11. <AssemblyName>IllusionInjector</AssemblyName>
  12. <TargetFramework>net472</TargetFramework>
  13. <FileAlignment>512</FileAlignment>
  14. <EnableDefaultCompileItems>false</EnableDefaultCompileItems>
  15. <EnableDefaultEmbeddedResourceItems>false</EnableDefaultEmbeddedResourceItems>
  16. </PropertyGroup>
  17. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  18. <DebugSymbols>true</DebugSymbols>
  19. <DebugType>full</DebugType>
  20. <Optimize>false</Optimize>
  21. <OutputPath>bin\Debug\</OutputPath>
  22. <DefineConstants>DEBUG;TRACE</DefineConstants>
  23. <ErrorReport>prompt</ErrorReport>
  24. <WarningLevel>4</WarningLevel>
  25. </PropertyGroup>
  26. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  27. <DebugType>none</DebugType>
  28. <Optimize>true</Optimize>
  29. <OutputPath>bin\Release\</OutputPath>
  30. <DefineConstants>TRACE</DefineConstants>
  31. <ErrorReport>prompt</ErrorReport>
  32. <WarningLevel>4</WarningLevel>
  33. </PropertyGroup>
  34. <ItemGroup>
  35. <Reference Include="UnityEngine">
  36. <HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
  37. <HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>
  38. <Private>False</Private>
  39. </Reference>
  40. <Reference Include="UnityEngine">
  41. <HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
  42. <HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
  43. <Private>False</Private>
  44. </Reference>
  45. <Reference Include="UnityEngine">
  46. <HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
  47. <HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
  48. <Private>False</Private>
  49. </Reference>
  50. <Reference Include="UnityEngine">
  51. <HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
  52. <HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
  53. <Private>False</Private>
  54. </Reference>
  55. </ItemGroup>
  56. <ItemGroup>
  57. <Compile Include="Bootstrapper.cs" />
  58. <Compile Include="CompositePlugin.cs" />
  59. <Compile Include="ConsoleWindow.cs" />
  60. <Compile Include="Injector.cs" />
  61. <Compile Include="PluginManager.cs" />
  62. <Compile Include="PluginComponent.cs" />
  63. </ItemGroup>
  64. <ItemGroup>
  65. <ProjectReference Include="..\IllusionPlugin\IllusionPlugin.csproj">
  66. <Project>{e2848bfb-5432-42f4-8ae0-d2ec0cdf2f71}</Project>
  67. <Name>IllusionPlugin</Name>
  68. </ProjectReference>
  69. </ItemGroup>
  70. <ItemGroup>
  71. <Folder Include="Properties" />
  72. </ItemGroup>
  73. <!--<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />-->
  74. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  75. Other similar extension points exist, see Microsoft.Common.targets.
  76. <Target Name="BeforeBuild">
  77. </Target>
  78. <Target Name="AfterBuild">
  79. </Target>
  80. -->
  81. </Project>