diff --git a/README.md b/README.md index 5656e38..d2f437a 100644 --- a/README.md +++ b/README.md @@ -8,6 +8,13 @@ Illusion Plugin Architecture (Reloaded) 3. Drag & drop the game exe onto **IPA.exe** 4. Start the game as usual +To verify it worked, start the game with the `--verbose` flag. If a new console window opens with debug info, then you're good. + +## How To Uninstall + +1. Drag & drop the game exe onto **IPA.exe** while holding Alt +2. Done + ## How To Develop 1. Create a new **Class Librar** C# project (.NET 2.0 to 3.5 (for LINQ)) @@ -17,8 +24,14 @@ Illusion Plugin Architecture (Reloaded) ## How To Keep The Game Patched -If you don't want to drag & drop the game exe onto IPA.exe everytime you replace CSharp-Assembly.dll, do this: +When patching, IPA automatically creates a shortcut that keeps everything up-to-date. + +## Arguments + +`IPA.exe file-to-patch [arguments]` + +- `--launch`: Launch the game after patching +- `--revert`: Revert changes made by IPA (= unpatch the game) +- `--nowait`: Never keep the console open -1. Copy the file **Launcher.exe** from the **IPA** folder into your game folder -2. Name it like the game exe but append "_Patched" (e.g. **Game.exe** -> **Game_Patched.exe**) -3. Always start the game with the "_Patched" exe +Unconsumed arguments will be passed on to the game in case of `--launch`.