using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace IPA { public class PatchContext { /// /// Gets the filename of the executable. /// public string Executable { get; private set; } /// /// Gets the path to the launcher executable (in the IPA folder) /// public string LauncherPathSrc { get; private set; } public string DataPathSrc { get; private set; } public string PluginsFolder { get; private set; } public string ProjectName { get; private set; } public string DataPathDst { get; private set; } public string ManagedPath { get; private set; } public string EngineFile { get; private set; } public string AssemblyFile { get; private set; } public string[] Args { get; private set; } public string ProjectRoot { get; private set; } public string IPARoot { get; private set; } public string ShortcutPath { get; private set; } private PatchContext() { } public static PatchContext Create(String[] args) { var context = new PatchContext(); context.Args = args; context.Executable = args[0]; context.ProjectRoot = Path.GetDirectoryName(context.Executable); context.IPARoot = Path.Combine(context.ProjectRoot, "IPA"); context.LauncherPathSrc = Path.Combine(context.IPARoot, "Launcher.exe"); context.DataPathSrc = Path.Combine(context.IPARoot, "Data"); context.PluginsFolder = Path.Combine(context.ProjectRoot, "Plugins"); context.ProjectName = Path.GetFileNameWithoutExtension(context.Executable); context.DataPathDst = Path.Combine(context.ProjectRoot, context.ProjectName + "_Data"); context.ManagedPath = Path.Combine(context.DataPathDst, "Managed"); context.EngineFile = Path.Combine(context.ManagedPath, "UnityEngine.dll"); context.AssemblyFile = Path.Combine(context.ManagedPath, "Assembly-Csharp.dll"); string shortcutName = string.Format("{0} (Patch & Launch)", context.ProjectName); context.ShortcutPath = Path.Combine(context.ProjectRoot, shortcutName) + ".lnk"; return context; } } }