using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace IPA
{
public class PatchContext
{
///
/// Gets the filename of the executable.
///
public string Executable { get; private set; }
///
/// Gets the path to the launcher executable (in the IPA folder)
///
public string LauncherPathSrc { get; private set; }
public string DataPathSrc { get; private set; }
public string PluginsFolder { get; private set; }
public string ProjectName { get; private set; }
public string DataPathDst { get; private set; }
public string ManagedPath { get; private set; }
public string EngineFile { get; private set; }
public string AssemblyFile { get; private set; }
public string[] Args { get; private set; }
public string ProjectRoot { get; private set; }
public string IPARoot { get; private set; }
public string ShortcutPath { get; private set; }
private PatchContext() { }
public static PatchContext Create(String[] args)
{
var context = new PatchContext();
context.Args = args;
context.Executable = args[0];
context.ProjectRoot = Path.GetDirectoryName(context.Executable);
context.IPARoot = Path.Combine(context.ProjectRoot, "IPA");
context.LauncherPathSrc = Path.Combine(context.IPARoot, "Launcher.exe");
context.DataPathSrc = Path.Combine(context.IPARoot, "Data");
context.PluginsFolder = Path.Combine(context.ProjectRoot, "Plugins");
context.ProjectName = Path.GetFileNameWithoutExtension(context.Executable);
context.DataPathDst = Path.Combine(context.ProjectRoot, context.ProjectName + "_Data");
context.ManagedPath = Path.Combine(context.DataPathDst, "Managed");
context.EngineFile = Path.Combine(context.ManagedPath, "UnityEngine.dll");
context.AssemblyFile = Path.Combine(context.ManagedPath, "Assembly-Csharp.dll");
string shortcutName = string.Format("{0} (Patch & Launch)", context.ProjectName);
context.ShortcutPath = Path.Combine(context.ProjectRoot, shortcutName) + ".lnk";
return context;
}
}
}