using IllusionPlugin; using System; using System.Collections.Generic; using System.Text; using UnityEngine; namespace IllusionInjector { public class CompositePlugin : IPlugin { IEnumerable plugins; private delegate void CompositeCall(IPlugin plugin); public CompositePlugin(IEnumerable plugins) { this.plugins = plugins; } public void OnApplicationStart() { Invoke(plugin => plugin.OnApplicationStart()); } public void OnApplicationQuit() { Invoke(plugin => plugin.OnApplicationQuit()); } public void OnLevelWasLoaded(int level) { foreach (var plugin in plugins) { try { plugin.OnLevelWasLoaded(level); } catch (Exception ex) { Console.WriteLine("{0}: {1}", plugin.Name, ex); } } } private void Invoke(CompositeCall callback) { foreach (var plugin in plugins) { try { callback(plugin); } catch (Exception ex) { Console.WriteLine("{0}: {1}", plugin.Name, ex); } } } public void OnLevelWasInitialized(int level) { foreach (var plugin in plugins) { try { plugin.OnLevelWasInitialized(level); } catch (Exception ex) { Console.WriteLine("{0}: {1}", plugin.Name, ex); } } } public void OnUpdate() { Invoke(plugin => plugin.OnUpdate()); } public void OnFixedUpdate() { Invoke(plugin => plugin.OnFixedUpdate()); } public string Name { get { throw new NotImplementedException(); } } public string Version { get { throw new NotImplementedException(); } } public void OnLateUpdate() { Invoke(plugin => { if (plugin is IEnhancedPlugin) ((IEnhancedPlugin)plugin).OnLateUpdate(); }); } } }