using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace IllusionInjector { class Bootstrapper : MonoBehaviour { public event Action Destroyed = delegate {}; void Awake() { if (Environment.CommandLine.Contains("--verbose") && !Screen.fullScreen) { Windows.GuiConsole.CreateConsole(); } } void Start() { Destroy(gameObject); } void OnDestroy() { Destroyed(); } } }