A fork of Eusth's IPA
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project Sdk="Microsoft.NET.Sdk" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <!--<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />-->
  4. <PropertyGroup>
  5. <ProjectGuid>{E2848BFB-5432-42F4-8AE0-D2EC0CDF2F71}</ProjectGuid>
  6. <OutputType>Library</OutputType>
  7. <AppDesignerFolder>Properties</AppDesignerFolder>
  8. <RootNamespace>IllusionPlugin</RootNamespace>
  9. <AssemblyName>IllusionPlugin</AssemblyName>
  10. <TargetFramework>net472</TargetFramework>
  11. <FileAlignment>512</FileAlignment>
  12. <EnableDefaultCompileItems>false</EnableDefaultCompileItems>
  13. <EnableDefaultEmbeddedResourceItems>false</EnableDefaultEmbeddedResourceItems>
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  17. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  18. <DebugSymbols>true</DebugSymbols>
  19. <DebugType>full</DebugType>
  20. <Optimize>false</Optimize>
  21. <OutputPath>bin\Debug\</OutputPath>
  22. <DefineConstants>DEBUG;TRACE</DefineConstants>
  23. <ErrorReport>prompt</ErrorReport>
  24. <WarningLevel>4</WarningLevel>
  25. </PropertyGroup>
  26. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  27. <DebugType>none</DebugType>
  28. <Optimize>true</Optimize>
  29. <OutputPath>bin\Release\</OutputPath>
  30. <DefineConstants>TRACE</DefineConstants>
  31. <ErrorReport>prompt</ErrorReport>
  32. <WarningLevel>4</WarningLevel>
  33. <DocumentationFile>bin\Release\IllusionPlugin.XML</DocumentationFile>
  34. </PropertyGroup>
  35. <ItemGroup>
  36. <Reference Include="UnityEngine">
  37. <HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
  38. <HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>
  39. <Private>False</Private>
  40. </Reference>
  41. <Reference Include="UnityEngine">
  42. <HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
  43. <HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
  44. <Private>False</Private>
  45. </Reference>
  46. <Reference Include="UnityEngine">
  47. <HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
  48. <HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
  49. <Private>False</Private>
  50. </Reference>
  51. <Reference Include="UnityEngine">
  52. <HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
  53. <HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
  54. <Private>False</Private>
  55. </Reference>
  56. </ItemGroup>
  57. <ItemGroup>
  58. <Compile Include="IEnhancedPlugin.cs" />
  59. <Compile Include="IniFile.cs" />
  60. <Compile Include="IPlugin.cs" />
  61. <Compile Include="ModPrefs.cs" />
  62. </ItemGroup>
  63. <ItemGroup>
  64. <Folder Include="Properties" />
  65. </ItemGroup>
  66. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  67. Other similar extension points exist, see Microsoft.Common.targets.
  68. <Target Name="BeforeBuild">
  69. </Target>
  70. <Target Name="AfterBuild">
  71. </Target>
  72. -->
  73. </Project>