|NGnius (Graham) 20ca27983c Update refs for Techblox 2022.03.17.17.24||4 months ago|
|HelloModdingWorld||4 months ago|
|.gitignore||2 years ago|
|HelloModdingWorld.sln||2 years ago|
|LICENSE||2 years ago|
|README.md||1 year ago|
Shell project for Techblox mods. Use this as a quick-start project structure for your own mods, or to learn how modding works.
This project requires most of Techblox's
.dll files to function correctly.
Most, but not all, of these files are stored in Techblox's
The project is pre-configured to look in a folder called ref in the solution's main directory or one level up from that.
You can make sure HelloModdingWorld can find all of
.dll files it needs by copying your Techblox folder here and renaming it to
ref, but you'll have to re-copy it after every Techblox update.
You can also create a symbolic link (look it up) to your Techblox install folder named
ref in this folder to avoid having to re-copy files.
If you don't want to use the standard modding API,
you can remove the dependency by removing
<Reference Include="GamecraftModdingAPI"> ... </Reference> in
HelloModdingWorld.csproj and removing all mentions in
After you've completed the setup, open the solution file
HelloModdingWorld.sln in your prefered C# .NET/Mono development environment.
I'd recommend Visual Studio Community Edition or JetBrains Rider for Windows and Monodevelop for Linux.
If you've successfully completed setup, you should be able to build the HelloModdingWorld project without errors. The build configuration should be automatically imported from the project's files. If it doesn't work and you can't figure out why, ask for help on our Discord server.
To install the HelloModdingWorld mod, copy the build's
HelloModdingWorld.dll into the
Plugins folder in Techblox's main folder.