Browse Source

Switch debug log to log call that actually prints to log (MetaLog)

master
NGnius (Graham) 3 years ago
parent
commit
eaaff58896
1 changed files with 2 additions and 2 deletions
  1. +2
    -2
      HelloModdingWorld/MyPlugin.cs

+ 2
- 2
HelloModdingWorld/MyPlugin.cs View File

@@ -40,7 +40,7 @@ namespace HelloModdingWorld
.Action(() => { GamecraftModdingAPI.Utility.Logging.CommandLog("Hello modding world!"); })
.Build(); // construct and automatically register the command so the modding API knows about it

GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has started up");
GamecraftModdingAPI.Utility.Logging.MetaLog($"{Name} has started up");
}

// unused methods
@@ -53,4 +53,4 @@ namespace HelloModdingWorld

public void OnUpdate() { } // called once per rendered frame (frame update)
}
}
}

Loading…
Cancel
Save