diff --git a/Localization/Localization.csproj b/Localization/Localization.csproj
index 3922b38..67831ce 100644
--- a/Localization/Localization.csproj
+++ b/Localization/Localization.csproj
@@ -36,20 +36,17 @@
..\packages\Lib.Harmony.2.0.2\lib\net48\0Harmony.dll
True
-
- ..\..\GamecraftModdingAPI\GamecraftModdingAPI\bin\Debug\net472\GamecraftModdingAPI.dll
+
+ ..\..\GamecraftModdingAPI\TechbloxModdingAPI\bin\Debug\net472\TechbloxModdingAPI.dll
-
- ..\..\GamecraftModdingAPI\GamecraftModdingAPI\bin\Debug\net472\IllusionPlugin.dll
+
+ ..\..\GamecraftModdingAPI\TechbloxModdingAPI\bin\Debug\net472\IllusionPlugin.dll
- ..\..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll
+ ..\..\ref\TechbloxPreview_Data\Managed\Newtonsoft.Json.dll
- ..\..\ref\Gamecraft_Data\Managed\RobocraftX.Common.dll
-
-
- ..\..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll
+ ..\..\ref\TechbloxPreview_Data\Managed\RobocraftX.Common.dll
diff --git a/Localization/LocalizationMod.cs b/Localization/LocalizationMod.cs
index 86fb445..1d4aaf3 100644
--- a/Localization/LocalizationMod.cs
+++ b/Localization/LocalizationMod.cs
@@ -1,12 +1,13 @@
using System;
using System.Collections.Generic;
+using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
-using GamecraftModdingAPI;
-using GamecraftModdingAPI.App;
-using GamecraftModdingAPI.Commands;
-using GamecraftModdingAPI.Utility;
+using TechbloxModdingAPI;
+using TechbloxModdingAPI.App;
+using TechbloxModdingAPI.Commands;
+using TechbloxModdingAPI.Utility;
using HarmonyLib;
using IllusionPlugin;
using Newtonsoft.Json;
@@ -84,7 +85,7 @@ namespace Localization
}
if ((bool) settings["autoload"])
- Client.EnterMenu += TryLoadSteamLanguageMenuEnterEvent;
+ Client.EnterMenu += TryLoadSystemLanguageMenuEnterEvent;
}
public override void OnApplicationQuit()
@@ -151,38 +152,38 @@ namespace Localization
.GetValue(null);
}
- private void TryLoadSteamLanguageMenuEnterEvent(object sender, MenuEventArgs args)
+ private void TryLoadSystemLanguageMenuEnterEvent(object sender, MenuEventArgs args)
{
- TryLoadSteamLanguage();
- Client.EnterMenu -= TryLoadSteamLanguageMenuEnterEvent;
+ TryLoadSystemLanguage();
+ Client.EnterMenu -= TryLoadSystemLanguageMenuEnterEvent;
}
- private void TryLoadSteamLanguage()
+ private void TryLoadSystemLanguage()
{
- string lang = Steamworks.SteamUtils.SteamUILanguage;
+ string lang = CultureInfo.InstalledUICulture.EnglishName.Split(' ')[0].ToLower();
string first2 = lang.Substring(0, 2);
// try some possibly valid language codes
if (File.Exists(Path.Combine(_pluginFolder.FullName, lang + ".json")))
{
- Logging.MetaLog($"Automatically detected Steam UI language {lang}, loading translations...");
+ Logging.MetaLog($"Automatically detected system UI language {lang}, loading translations...");
LoadTranslation(lang);
}
else if (File.Exists(Path.Combine(_pluginFolder.FullName, first2 + ".json")))
{
lang = first2;
- Logging.MetaLog($"Automatically detected Steam UI language {lang}, loading translations...");
+ Logging.MetaLog($"Automatically detected system UI language {lang}, loading translations...");
LoadTranslation(lang);
}
else if (File.Exists(Path.Combine(_pluginFolder.FullName, first2 + "-" + first2 + ".json")))
{
// a lot of standard languages codes are like fr-fr (French from France), but this won't work for English (nor fr-CA French from Canada)
lang = first2 + "-" + first2;
- Logging.MetaLog($"Automatically detected Steam UI language {lang}, loading translations...");
+ Logging.MetaLog($"Automatically detected system UI language {lang}, loading translations...");
LoadTranslation(lang);
}
else
{
- Logging.MetaLog($"Translations for Steam UI language {lang} are not available, skipping...");
+ Logging.MetaLog($"Translations for system UI language {lang} are not available, skipping...");
}
}