Localization mod for Gamecraft.
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  7. <ProjectGuid>{E2169518-26AB-4DA6-ACB2-6BCFB35D6953}</ProjectGuid>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>Localization</RootNamespace>
  11. <AssemblyName>Localization</AssemblyName>
  12. <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
  13. <FileAlignment>512</FileAlignment>
  14. </PropertyGroup>
  15. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  16. <PlatformTarget>AnyCPU</PlatformTarget>
  17. <DebugSymbols>true</DebugSymbols>
  18. <DebugType>full</DebugType>
  19. <Optimize>false</Optimize>
  20. <OutputPath>bin\Debug\</OutputPath>
  21. <DefineConstants>DEBUG;TRACE</DefineConstants>
  22. <ErrorReport>prompt</ErrorReport>
  23. <WarningLevel>4</WarningLevel>
  24. </PropertyGroup>
  25. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  26. <PlatformTarget>AnyCPU</PlatformTarget>
  27. <DebugType>pdbonly</DebugType>
  28. <Optimize>true</Optimize>
  29. <OutputPath>bin\Release\</OutputPath>
  30. <DefineConstants>TRACE</DefineConstants>
  31. <ErrorReport>prompt</ErrorReport>
  32. <WarningLevel>4</WarningLevel>
  33. </PropertyGroup>
  34. <ItemGroup>
  35. <Reference Include="0Harmony, Version=2.0.2.0, Culture=neutral, PublicKeyToken=null">
  36. <HintPath>..\packages\Lib.Harmony.2.0.2\lib\net48\0Harmony.dll</HintPath>
  37. <Private>True</Private>
  38. </Reference>
  39. <Reference Include="TechbloxModdingAPI">
  40. <HintPath>..\..\GamecraftModdingAPI\TechbloxModdingAPI\bin\Debug\net472\TechbloxModdingAPI.dll</HintPath>
  41. </Reference>
  42. <Reference Include="IllusionPlugin">
  43. <HintPath>..\..\GamecraftModdingAPI\TechbloxModdingAPI\bin\Debug\net472\IllusionPlugin.dll</HintPath>
  44. </Reference>
  45. <Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed">
  46. <HintPath>..\..\ref\TechbloxPreview_Data\Managed\Newtonsoft.Json.dll</HintPath>
  47. </Reference>
  48. <Reference Include="RobocraftX.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
  49. <HintPath>..\..\ref\TechbloxPreview_Data\Managed\RobocraftX.Common.dll</HintPath>
  50. </Reference>
  51. <Reference Include="System" />
  52. <Reference Include="System.Core" />
  53. <Reference Include="System.Data" />
  54. <Reference Include="System.Runtime.InteropServices.RuntimeInformation" />
  55. <Reference Include="System.Xml" />
  56. </ItemGroup>
  57. <ItemGroup>
  58. <Compile Include="LocalizationMod.cs" />
  59. <Compile Include="Properties\AssemblyInfo.cs" />
  60. </ItemGroup>
  61. <ItemGroup>
  62. <None Include="packages.config" />
  63. </ItemGroup>
  64. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  65. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  66. Other similar extension points exist, see Microsoft.Common.targets.
  67. <Target Name="BeforeBuild">
  68. </Target>
  69. <Target Name="AfterBuild">
  70. </Target>
  71. -->
  72. </Project>