diff --git a/README.md b/README.md index 9c335e2..aca1ccc 100644 --- a/README.md +++ b/README.md @@ -54,27 +54,27 @@ your first entity descriptor: your first engine to apply behaviours to entities: ```csharp - public class BehaviourForEntityClassEngine : IQueryingEntitiesEngine + public class BehaviourForEntityClassEngine : IQueryingEntitiesEngine + { + public BehaviourForEntityClassEngine(IEntityFunctions entityFunctions) { - public BehaviourForEntityClassEngine(IEntityFunctions entityFunctions) - { - _entityFunctions = entityFunctions; - } + _entityFunctions = entityFunctions; + } - public EntitiesDB entitiesDB { get; set; } + public EntitiesDB entitiesDB { get; set; } - public void Ready() { } + public void Ready() { } - public void Update() - { - var (components, count) = entitiesDB.QueryEntities(ExclusiveGroups.group0); + public void Update() + { + var (components, count) = entitiesDB.QueryEntities(ExclusiveGroups.group0); - for (var i = 0; i < count; i++) - components[i].counter++; - } - - readonly IEntityFunctions _entityFunctions; + for (var i = 0; i < count; i++) + components[i].counter++; } + + readonly IEntityFunctions _entityFunctions; + } ``` ## Why using Svelto.ECS with Unity?