From 1d677e81e9a685f30baff9b84066ea4d38d001de Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sebastiano=20Mandal=C3=A0?= Date: Sat, 24 Feb 2018 23:36:43 +0000 Subject: [PATCH] Update README.md --- README.md | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/README.md b/README.md index 65b3a71..2d02aa8 100644 --- a/README.md +++ b/README.md @@ -17,6 +17,8 @@ http://www.sebaslab.com/svelto-ecs-svelto-tasks-to-write-data-oriented-cache-fri http://www.sebaslab.com/svelto-ecs-2-0-almost-production-ready/ +http://www.sebaslab.com/learning-svelto-ecs-by-example-the-survival-example/ + If you want to know more about the theory and rationale behind this framework: http://www.sebaslab.com/ioc-container-for-unity3d-part-1/ @@ -33,6 +35,18 @@ http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-iv-dependency http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-v-drifting-away-from-ioc-containers/ +The perfect companion for Svelto.ECS is Svelto.Tasks to run the logic of the Systems even on other threads! + +https://github.com/sebas77/Svelto.Tasks + +Unity official thread: + +https://forum.unity.com/threads/open-source-svelto-ecs-lightweight-entity-component-system-for-c-and-unity.502163/ + +Dario Oliveri articles: + +https://eagergames.wordpress.com/category/ecs/ + **_Note: Dear Svelto Users : Although I am committed to help you and write articles as much as I can, I will never be able to keep all the documentation up to date. If you are a happy svelto user and you want to contribute, please feel free to update the github wiki! 🙏👊_** **Note: don't beat yourself if you find Svelto.ECS hard to use at first. The framework is very light in features, but it forces the use of a new coding paradigm and shifting code paradigm is hard! I will try to clarify all the concepts writing more and more articles**