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Real ECS framework for c\#. Enables to write encapsulated, decoupled, maintainable, highly efficient, data oriented, cache friendly, code without pain. Although the framework is platform agnostic \(compatible with c\# 7 and .net standard 2.0\), it comes with several Unity extensions.

## Why using Svelto.ECS with Unity?
Svelto.ECS wasn't born just from the needs of a large team, but also as a result of years of reasoning behind software engineering applied to game development. Svelto.ECS hasn't been written just to develop faster code, it has been designed to help develop better code. Performance gains is just one of the benefits in using Svelto.ECS, as ECS is a great way to write cache-friendly code. Svelto.ECS has been developed with the idea of ECS being a paradigm and not just a pattern, letting the user shift completely away from Object Oriented Programming with consequent improvements of the code design and code maintainability. Svelto.ECS is the result of years of iteration of the ECS paradigm applied to real game development with the intent to be as foolproof as possible. Svelto.ECS has been designed to be used by a medium-size/large team working on long term projects where the cost of maintainability is relevant. Svelto.ECS can be educative for all kind of developers, but small teams must take in consideration the learning curve/cost of ECS in general and Svelto.ECS in particular.
Svelto.ECS wasn't born just from the needs of a large team, but also as a result of years of reasoning behind software engineering applied to game development. Svelto.ECS hasn't been written just to develop faster code, it has been designed to help develop better code. Performance gains is just one of the benefits in using Svelto.ECS, as ECS is a great way to write cache-friendly code. Svelto.ECS has been developed with the idea of ECS being a paradigm and not just a pattern, letting the user shift completely away from Object Oriented Programming with consequent improvements of the code design and code maintainability. Svelto.ECS is the result of years of iteration of the ECS paradigm applied to real game development with the intent to be as foolproof as possible. Svelto.ECS has been designed to be used by a medium-size/large team working on long term projects where the cost of maintainability is relevant.

**Svelto.ECS is also fully compatible with DOTS and Svelto.ECS code can be fully burstied and jobified.**
**Svelto.ECS is the only c# framework other than DOTS ECS to be fully compatible with Burst and Jobs.**

Svelto.ECS is compatible with Unity 2019.3.x cycle as long as it's not used with DOTS ECS. If DOTS ECS integration is necessary, Svelto.ECS will always target the last stable unity version using DOTS.

## Why using Svelto.ECS without Unity?
The question is just for fun! There are so many c# game engines out there (Stride, Monogame, FlatRedBall, WaveEngine, UnrealCLR, UniEngine just to mention some) and Svelto.ECS is compatible with all of them!

## If you decide to use Svelto.ECS

Svelto.ECS is an Open Source Project provided as it is, no support is guaranteed other than the help given on the Svelto Discord channel. Issues will be fixed when possible. If you decide to adopt Svelto.ECS, it's assumed you are willing to partecipate to the development of the product if necessary.

## How to clone the repository:
The folders Svelto.ECS and Svelto.Common, where present, are submodules pointing to the relative repositories. If you find them empty, you need to update them through the submodule command. Check some instructions here: https://github.com/sebas77/Svelto.ECS.Vanilla.Example/wiki



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