From 2439506a369857a897f21f13afc93ecf04f02c19 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sebastiano=20Mandal=C3=A0?= Date: Thu, 31 May 2018 16:17:53 +0100 Subject: [PATCH] Update README.md --- README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index aadf589..9aa355c 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# Svelto Entity Component System 2.0 +# Svelto Entity Component System 2.5 ===================================== Real Entity-Component-System for c#. Enables to write encapsulated, decoupled, maintainable, highly efficient, data oriented, cache friendly, multi-threaded, code without pain. Although the framework is platform agnostic, it comes with several unity extensions. @@ -19,8 +19,9 @@ you can find a working example to learn how to use the framework here: **Framework articles:** -* http://www.sebaslab.com/ecs-1-0/ +* http://www.sebaslab.com/svelto-ecs-2-5-and-allocation-0-code/ (shows what's changed compared to 2.0) * http://www.sebaslab.com/svelto-ecs-2-0-almost-production-ready/ (shows what's changed compared to 1.0) +* http://www.sebaslab.com/ecs-1-0/ * http://www.sebaslab.com/learning-svelto-ecs-by-example-the-unity-survival-example/ * http://www.sebaslab.com/learning-svelto-ecs-by-example-the-vanilla-example/ * http://www.sebaslab.com/svelto-ecs-svelto-tasks-to-write-data-oriented-cache-friendly-multi-threaded-code-in-unity/