From 2781a2e4b1fe6591cab7bc80320a6391d4f10191 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sebastiano=20Mandal=C3=A0?= Date: Sun, 29 Nov 2020 11:50:42 +0000 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 2da7ed4..ce18d30 100644 --- a/README.md +++ b/README.md @@ -56,7 +56,7 @@ read this article for more information:http://www.sebaslab.com/distributing-svel * [Svelto Mini Examples: The Unity Survival Example](http://www.sebaslab.com/learning-svelto-ecs-by-example-the-unity-survival-example/) * [Learning Svelto.ECS by example – The Vanilla Example](http://www.sebaslab.com/learning-svelto-ecs-by-example-the-vanilla-example/) * [Porting a boid simulation from UnityECS/Jobs to Svelto.ECS/Tasks](https://www.sebaslab.com/porting-a-boid-simulation-from-unityecs-to-svelto-ecs/) -* [velto.ECS+Tasks to write Data Oriented, Cache Friendly, Multi-Threaded code](http://www.sebaslab.com/svelto-ecs-svelto-tasks-to-write-data-oriented-cache-friendly-multi-threaded-code-in-unity/) +* [Svelto.ECS+Tasks to write Data Oriented, Cache Friendly, Multi-Threaded code](http://www.sebaslab.com/svelto-ecs-svelto-tasks-to-write-data-oriented-cache-friendly-multi-threaded-code-in-unity/) Note: I included the IoC articles just to show how I shifted over the years from using an IoC container to use an ECS framework and the rationale behind its adoption.