From 2d118d5e1ad4a86bc24a522dbdb7bf47421c23e6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sebastiano=20Mandal=C3=A0?= Date: Sun, 25 Feb 2018 19:00:43 +0000 Subject: [PATCH] Update README.md --- README.md | 25 +++++++++++-------------- 1 file changed, 11 insertions(+), 14 deletions(-) diff --git a/README.md b/README.md index 2d02aa8..46dabc1 100644 --- a/README.md +++ b/README.md @@ -1,25 +1,22 @@ Svelto Entity Component System 2.0 ===================================== -Real Entity-Component-System for c#. Enables to write encapsulated, decoupled, highly efficient, data oriented, cache friendly, multi-threaded, code without pain. Although the framework is platform agnostic ( -https://github.com/sebas77/Svelto.ECS.Vanilla.Example/) it comes with several unity extensions. +Real Entity-Component-System for c#. Enables to write encapsulated, decoupled, highly efficient, data oriented, cache friendly, multi-threaded, code without pain. Although the framework is platform agnostic, it comes with several unity extensions. you can find a working example to learn how to use the framework here: -https://github.com/sebas77/Svelto-ECS-Example +**Survival Example (Unity)**: https://github.com/sebas77/Svelto-ECS-Example (including article) +**Vanilla Example (.Net Standard/.Net Core)**: https://github.com/sebas77/Svelto.ECS.Examples.Vanilla (including article) -I advise to clone the example repositories separately from the framework one, both under the same Unity project Assets folder. - -relative articles: +**Framework Articles:** http://www.sebaslab.com/ecs-1-0/ +http://www.sebaslab.com/svelto-ecs-2-0-almost-production-ready/ (shows what's changed compared to 1.0) -http://www.sebaslab.com/svelto-ecs-svelto-tasks-to-write-data-oriented-cache-friendly-multi-threaded-code-in-unity/ - -http://www.sebaslab.com/svelto-ecs-2-0-almost-production-ready/ +**Entities as struct, cache friendly date oriented code:** -http://www.sebaslab.com/learning-svelto-ecs-by-example-the-survival-example/ +https://github.com/sebas77/Svelto.ECS.Examples.CacheFriendlyECSWithEntityStructs (including article) -If you want to know more about the theory and rationale behind this framework: +**Theory related articles:** http://www.sebaslab.com/ioc-container-for-unity3d-part-1/ @@ -35,15 +32,15 @@ http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-iv-dependency http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-v-drifting-away-from-ioc-containers/ -The perfect companion for Svelto.ECS is Svelto.Tasks to run the logic of the Systems even on other threads! +**The perfect companion for Svelto.ECS is Svelto.Tasks to run the logic of the Systems even on other threads!** https://github.com/sebas77/Svelto.Tasks -Unity official thread: +**Unity official thread:** https://forum.unity.com/threads/open-source-svelto-ecs-lightweight-entity-component-system-for-c-and-unity.502163/ -Dario Oliveri articles: +**Dario Oliveri's Svelto.ECS articles:** https://eagergames.wordpress.com/category/ecs/