diff --git a/README.md b/README.md index df29d40..f0edbba 100644 --- a/README.md +++ b/README.md @@ -16,7 +16,7 @@ You can find a working example to learn how to use the framework here: ## Articles -**Svelto users articles (note they may use outdated version of Svelto):** +**Svelto users articles (note they may use an outdated version of Svelto):** * https://eagergames.wordpress.com/category/ecs/ (Dario Oliveri) * https://blogs.msdn.microsoft.com/uk_faculty_connection/2018/05/08/entity-component-system-in-unity-a-tutorial/ (Lee Stott) @@ -25,12 +25,13 @@ _If you write an article about Svelto, please let me know, I will add it here!_ **Framework articles:** +* http://www.sebaslab.com/svelto-2-7-whats-new-and-best-practices/ (shows what's changed compared to 2.5) * http://www.sebaslab.com/svelto-ecs-2-5-and-allocation-0-code/ (shows what's changed compared to 2.0) * http://www.sebaslab.com/svelto-ecs-2-0-almost-production-ready/ (shows what's changed compared to 1.0) * http://www.sebaslab.com/ecs-1-0/ * http://www.sebaslab.com/learning-svelto-ecs-by-example-the-unity-survival-example/ * http://www.sebaslab.com/learning-svelto-ecs-by-example-the-vanilla-example/ -* http://www.sebaslab.com/svelto-ecs-svelto-tasks-to-write-data-oriented-cache-friendly-multi-threaded-code-in-unity/ (since I don't like the example much, I didn't update the code, but the article is still valid) +* http://www.sebaslab.com/svelto-ecs-svelto-tasks-to-write-data-oriented-cache-friendly-multi-threaded-code-in-unity/ **Theory related articles (please read them to understand why I think ECS is great to write maintainable code):**