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Sebastiano Mandalà GitHub 2 anos atrás
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@@ -6,6 +6,9 @@ Real ECS framework for c\#. Enables to write encapsulated, decoupled, maintainab
## Why using Svelto.ECS with Unity?
Svelto.ECS wasn't born just from the needs of a large team, but also as a result of years of reasoning behind software engineering applied to game development. Svelto.ECS hasn't been written just to develop faster code, it has been designed to help develop better code. Performance gains is just one of the benefits in using Svelto.ECS, as ECS is a great way to write cache-friendly code. Svelto.ECS has been developed with the idea of ECS being a paradigm and not just a pattern, letting the user shift completely away from Object Oriented Programming with consequent improvements of the code design and code maintainability. Svelto.ECS is the result of years of iteration of the ECS paradigm applied to real game development with the intent to be as foolproof as possible. Svelto.ECS has been designed to be used by a medium-size/large team working on long term projects where the cost of maintainability is relevant. Svelto.ECS can be educative for all kind of developers, but small teams must take in consideration the learning curve/cost of ECS in general and Svelto.ECS in particular.

## Why using Svelto.ECS without Unity?
The question is just for fun! There are so many c# game engines out there (Stride, Monogame, FlatRedBall, WaveEngine, UnrealCLR, UniEngine just to mention some) and Svelto.ECS is compatible with all of them!

## How to clone the repository:
The folders Svelto.ECS and Svelto.Common, where present, are submodules pointing to the relative repositories. If you find them empty, you need to update them through the submodule command. Check some instructions here: https://github.com/sebas77/Svelto.ECS.Vanilla.Example/wiki



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