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Sebastiano Mandalà GitHub 6 years ago
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Svelto Entity Component System 2.0
# Svelto Entity Component System 2.0
=====================================

Real Entity-Component-System for c#. Enables to write encapsulated, decoupled, highly efficient, data oriented, cache friendly, multi-threaded, code without pain. Although the framework is platform agnostic, it comes with several unity extensions.
you can find a working example to learn how to use the framework here:

# Examples
## Examples

* **Survival Example (Unity)**: https://github.com/sebas77/Svelto-ECS-Example (including article)
* **Vanilla Example (.Net Standard/.Net Core)**: https://github.com/sebas77/Svelto.ECS.Examples.Vanilla (including article)
* **Entities as struct, cache friendly date oriented code:** https://github.com/sebas77/Svelto.ECS.Examples.CacheFriendlyECSWithEntityStructs (including article)

# Articles
## Articles

**Dario Oliveri's Svelto.ECS articles:**

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**Note: don't beat yourself if you find Svelto.ECS hard to use at first. The framework is very light in features, but it forces the use of a new coding paradigm and shifting code paradigm is hard! I will try to clarify all the concepts writing more and more articles**

# Svelto Framework is used to develop the following products:
## Svelto Framework is used to develop the following products:

![Robocraft](https://i.ytimg.com/vi/JGr1Em2Ip-c/maxresdefault.jpg)
![Robocraft Infinity](https://news.xbox.com/en-us/wp-content/uploads/Robocraft_Hero-hero.jpg)


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