diff --git a/README.md b/README.md index 7d30bec..252a061 100644 --- a/README.md +++ b/README.md @@ -1,16 +1,16 @@ -Svelto Entity Component System 2.0 +# Svelto Entity Component System 2.0 ===================================== Real Entity-Component-System for c#. Enables to write encapsulated, decoupled, highly efficient, data oriented, cache friendly, multi-threaded, code without pain. Although the framework is platform agnostic, it comes with several unity extensions. you can find a working example to learn how to use the framework here: -# Examples +## Examples * **Survival Example (Unity)**: https://github.com/sebas77/Svelto-ECS-Example (including article) * **Vanilla Example (.Net Standard/.Net Core)**: https://github.com/sebas77/Svelto.ECS.Examples.Vanilla (including article) * **Entities as struct, cache friendly date oriented code:** https://github.com/sebas77/Svelto.ECS.Examples.CacheFriendlyECSWithEntityStructs (including article) -# Articles +## Articles **Dario Oliveri's Svelto.ECS articles:** @@ -45,7 +45,7 @@ you can find a working example to learn how to use the framework here: **Note: don't beat yourself if you find Svelto.ECS hard to use at first. The framework is very light in features, but it forces the use of a new coding paradigm and shifting code paradigm is hard! I will try to clarify all the concepts writing more and more articles** -# Svelto Framework is used to develop the following products: +## Svelto Framework is used to develop the following products: ![Robocraft](https://i.ytimg.com/vi/JGr1Em2Ip-c/maxresdefault.jpg) ![Robocraft Infinity](https://news.xbox.com/en-us/wp-content/uploads/Robocraft_Hero-hero.jpg)