Browse Source

UPM package version 3.0.2

tags/3.0.2
GitHub 3 years ago
parent
commit
6e31a9ce84
2 changed files with 10 additions and 11 deletions
  1. +9
    -10
      README.md
  2. +1
    -1
      package.json

+ 9
- 10
README.md View File

@@ -4,8 +4,7 @@
Real ECS framework for c\#. Enables to write encapsulated, decoupled, maintainable, highly efficient, data oriented, cache friendly, code without pain. Although the framework is platform agnostic \(compatible with c\# 7 and .net standard 2.0\), it comes with several Unity extensions.

## Why using Svelto.ECS with Unity?

_Svelto.ECS wasn't born just from the needs of a large team, but also as result of years of reasoning behind software engineering applied to game development\(\*\). Svelto.ECS hasn't been written just to develop faster code, it has been designed to help develop better code. Performance gain is just one of the benefits in using Svelto.ECS, as ECS in general is a great way to write cache-friendly code. Svelto.ECS has been developed with the idea of ECS being a paradigm and not just a pattern, letting the user shifting completely away from Object Oriented Programming with consequent improvements of the code design and code maintainability. Svelto.ECS is the result of years of iteration of the ECS paradigm applied to real game development with the intent to be as fool proof as possible.
Svelto.ECS wasn't born just from the needs of a large team, but also as result of years of reasoning behind software engineering applied to game development. Svelto.ECS hasn't been written just to develop faster code, it has been designed to help develop better code. Performance gains is just one of the benefits in using Svelto.ECS, as ECS in general is a great way to write cache-friendly code. Svelto.ECS has been developed with the idea of ECS being a paradigm and not just a pattern, letting the user shift completely away from Object Oriented Programming with consequent improvements of the code design and code maintainability. Svelto.ECS is the result of years of iteration of the ECS paradigm applied to real game development with the intent to be as fool proof as possible.

## How to clone the repository:
The folders Svelto.ECS, Svelto.Tasks and Svelto.Common, where present, are submodules pointing to the relative repositories. If you find them empty, you need to update them through the submodule command. Check some instructions here: https://github.com/sebas77/Svelto.ECS.Vanilla.Example/wiki
@@ -37,14 +36,14 @@ read this article for more information:http://www.sebaslab.com/distributing-svel

**Theory related articles \(in order of publishing date\):**

* [http://www.sebaslab.com/ioc-container-for-unity3d-part-1/](http://www.sebaslab.com/ioc-container-for-unity3d-part-1/)
* [http://www.sebaslab.com/ioc-container-for-unity3d-part-2/](http://www.sebaslab.com/ioc-container-for-unity3d-part-2/)
* [http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-i-dependency-injection/](http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-i-dependency-injection/)
* [http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-ii-inversion-of-control/](http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-ii-inversion-of-control/)
* [http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-iii-entity-component-systems/](http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-iii-entity-component-systems/)
* [http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-iv-dependency-inversion-principle/](http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-iv-dependency-inversion-principle/)
* [http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-v-drifting-away-from-ioc-containers/](http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-v-drifting-away-from-ioc-containers/)
* [http://www.sebaslab.com/the-quest-for-maintainable-code-and-the-path-to-ecs/](http://www.sebaslab.com/the-quest-for-maintainable-code-and-the-path-to-ecs/)
* [Inversion of Control with Unity – part 1](http://www.sebaslab.com/ioc-container-for-unity3d-part-1/)
* [Inversion of Control with Unity – part 2](http://www.sebaslab.com/ioc-container-for-unity3d-part-2/)
* [The truth behind Inversion of Control – Part I – Dependency Injection](http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-i-dependency-injection/)
* [The truth behind Inversion of Control – Part II – Inversion of Control](http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-ii-inversion-of-control/)
* [The truth behind Inversion of Control – Part III – Entity Component System Design](http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-iii-entity-component-systems/)
* [The truth behind Inversion of Control – Part IV – Dependency Inversion Principle](http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-iv-dependency-inversion-principle/)
* [The truth behind Inversion of Control – Part V – Entity Component System design to achieve true Inversion of Flow Control](http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-v-drifting-away-from-ioc-containers/)
* [The Quest for Maintainable Code and The Path to ECS](http://www.sebaslab.com/the-quest-for-maintainable-code-and-the-path-to-ecs/)

**Practical articles**



+ 1
- 1
package.json View File

@@ -9,6 +9,6 @@
"svelto"
],
"name": "com.sebaslab.svelto.ecs",
"version": "3.0.1",
"version": "3.0.2",
"type": "framework"
}

Loading…
Cancel
Save