From 4ba4d4f07ed7c1d682323b4b1e87a6308182cc51 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sebastiano=20Mandal=C3=A0?= Date: Thu, 2 Jun 2016 21:19:13 +0100 Subject: [PATCH 1/2] Update README.md --- README.md | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 42bc4cf..562b210 100644 --- a/README.md +++ b/README.md @@ -7,10 +7,16 @@ https://github.com/sebas77/Svelto-ECS-Example I advise to clone the example repositories separately from the framework one, both under the same Unity project Assets folder. -If you want to know more about the theory and rationale behind this framework: +relative article: http://www.sebaslab.com/ecs-1-0/ +If you want to know more about the theory and rationale behind this framework: + +http://www.sebaslab.com/ioc-container-for-unity3d-part-1/ + +http://www.sebaslab.com/ioc-container-for-unity3d-part-2/ + http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-i-dependency-injection/ http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-ii-inversion-of-control/ From a8cdc786b1ab2e5f6f48fb3bb5a41d7c6c5a4f57 Mon Sep 17 00:00:00 2001 From: "SEB-NEW-PC\\SEB-NEW" Date: Fri, 17 Jun 2016 15:19:34 +0100 Subject: [PATCH 2/2] using added by mistake --- ECS/EnginesRoot.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/ECS/EnginesRoot.cs b/ECS/EnginesRoot.cs index 1aea454..4cdc0fe 100644 --- a/ECS/EnginesRoot.cs +++ b/ECS/EnginesRoot.cs @@ -2,7 +2,6 @@ using System; using System.Collections.Generic; using Svelto.DataStructures; using Svelto.Ticker; -using Nodes.Player; namespace Svelto.ES {