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@@ -8,14 +8,13 @@ All notable changes to this project will be documented in this file. I created t |
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* rearrange folders structures for clarity |
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* added DoubleEntitiesEnumerator, as seen in MiniExample 4, to allow a double iteration of the same group skipping already checked tuples |
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* reengineered the behaviour of WaitForSubmissionEnumerator |
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* removed redudant ISimpleEntitySubmissionScheduler interface |
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* removed redudant SimpleEntitySubmissionSchedulerInterface interface |
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* renamed BuildGroup in to ExclusiveBuildGroup |
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* renamed EntityComponentInitializer to EntityInitializer |
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* Entity Submission now can optionally be time slices (based on number of entities to submit per slice) |
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* working on the Unity extension Submission Engine, still wip |
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* Entity Submission now can optionally be time sliced (based on number of entities to submit per slice) |
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* working on the Unity extension Submission Engine, still WIP |
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* added the possibility to hold a reference in a EntityViewComponent. This reference cannot be accesses as an object, but can be converted to the original object in OOP abstract layers |
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* renamed NativeEntityComponentInitializer to NativeEntityInitializer |
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* |
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### Fixed |
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