From 8b87a8b45c681d7af6e3e52cca7c7182ecdb769e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sebastiano=20Mandal=C3=A0?= Date: Tue, 12 Apr 2022 11:02:36 +0100 Subject: [PATCH] Update README.md --- README.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 584831c..cbfc137 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# Svelto C# Entity Component System framework 3.x +# Svelto.ECS C# Entity Component System framework 3.x ===================================== Real ECS framework for c\#. Enables to write encapsulated, decoupled, maintainable, highly efficient, data oriented, cache friendly, code without pain. Although the framework is platform agnostic \(compatible with c\# 7 and .net standard 2.0\), it comes with several Unity extensions. @@ -6,9 +6,10 @@ Real ECS framework for c\#. Enables to write encapsulated, decoupled, maintainab ## Why using Svelto.ECS with Unity? Svelto.ECS wasn't born just from the needs of a large team, but also as a result of years of reasoning behind software engineering applied to game development. Svelto.ECS hasn't been written just to develop faster code, it has been designed to help develop better code. Performance gains is just one of the benefits in using Svelto.ECS, as ECS is a great way to write cache-friendly code. Svelto.ECS has been developed with the idea of ECS being a paradigm and not just a pattern, letting the user shift completely away from Object Oriented Programming with consequent improvements of the code design and code maintainability. Svelto.ECS is the result of years of iteration of the ECS paradigm applied to real game development with the intent to be as foolproof as possible. Svelto.ECS has been designed to be used by a medium-size/large team working on long term projects where the cost of maintainability is relevant. -**Svelto.ECS is the only c# framework other than DOTS ECS to be fully compatible with Burst and Jobs.** +**Svelto.ECS is fully compatible with DOTS Burst and Jobs.** -Svelto.ECS is compatible with Unity 2019.3.x cycle as long as it's not used with DOTS ECS. If DOTS ECS integration is necessary, Svelto.ECS will always target the last stable unity version using DOTS. +Svelto.ECS is compatible with Unity 2019.3.x cycle as long as it's not used with DOTS ECS. +Svelto.ECS is also designed to use DOTS ECS as engine library, using the SveltoOnDOTS wrapper. This wrapper is designed to take advantage of DOTS for engine related operations, like rendering, physics and so on. When DOTS ECS integration is necessary, Svelto.ECS will always target the last stable unity version with the most up to date DOTS package. ## Why using Svelto.ECS without Unity? The question is just for fun! There are so many c# game engines out there (Stride, Monogame, FlatRedBall, WaveEngine, UnrealCLR, UniEngine just to mention some) and Svelto.ECS is compatible with all of them!