diff --git a/README.md b/README.md index 562f440..051c162 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ Real Entity-Component-System for c#. Enables to write encapsulated, decoupled, maintainable, highly efficient, data oriented, cache friendly, multi-threaded, code without pain. Although the framework is platform agnostic (compatible with .net 3.5, .net 4.5 and .net standard 2.0), it comes with several Unity extensions. -## Why Svelto.ECS? +## Why using Svelto.ECS with Unity? _Svelto.ECS wasn’t born just from the needs of a large team using Unity on several projects, but also as result of years of reasoning behind software engineering applied to game development (*) and that’s why the main Svelto.ECS goals are currently different than the ones set by Unity ECS. They may converge one day, but at the moment they are different enough to justify the on going development of Svelto.ECS. The biggest difference is that Svelto.ECS primary goal is not performance. Performance gain is just one of the benefits in using Svelto.ECS, as the ECS design in general helps to write cache-friendly code, albeit the main reasons why Svelto.ECS has been written orbit around the shifting of paradigm from Object Oriented Programming, the consequent improvement of the code design and maintainability, the approachability by junior programmers that won’t need to worry too much about the architecture and can focus on the solution of the problems thanks to the rigid directions that the framework gives. Svelto.ECS 2.5 is the result of years of iterating the ECS design applied to real game development, with the intent to be "junior code proof"._