diff --git a/com.sebaslab.svelto.ecs/DataStructures/Unmanaged/UnsafeBlob.cs b/com.sebaslab.svelto.ecs/DataStructures/Unmanaged/UnsafeBlob.cs
index 0342839..3acd50b 100644
--- a/com.sebaslab.svelto.ecs/DataStructures/Unmanaged/UnsafeBlob.cs
+++ b/com.sebaslab.svelto.ecs/DataStructures/Unmanaged/UnsafeBlob.cs
@@ -177,75 +177,16 @@ namespace Svelto.ECS.DataStructures
}
}
-// ///
-// /// Note when a realloc happens it doesn't just unwrap the data, but also reset the readIndex to 0 so
-// /// if readIndex is greater than 0 the index of elements of an unwrapped queue will be shifted back
-// ///
-// [MethodImpl(MethodImplOptions.AggressiveInlining)]
-// internal void ReallocOld(uint newCapacity)
-// {
-// unsafe
-// {
-// //be sure it's multiple of 4. Assuming that what we write is aligned to 4, then we will always have aligned wrapped heads
-// //the reading and writing head always increment in multiple of 4
-// newCapacity += MemoryUtilities.Pad4(newCapacity);
-//
-// byte* newPointer = null;
-// #if DEBUG && !PROFILE_SVELTO
-// if (newCapacity <= capacity)
-// throw new Exception("new capacity must be bigger than current");
-// #endif
-// newPointer = (byte*) MemoryUtilities.Alloc(newCapacity, allocator);
-//
-// //copy wrapped content if there is any
-// var currentSize = _writeIndex - _readIndex;
-// if (currentSize > 0)
-// {
-// var readerHead = _readIndex % capacity;
-// var writerHead = _writeIndex % capacity;
-//
-// //there was no wrapping
-// if (readerHead < writerHead)
-// {
-// //copy to the new pointer, starting from the first byte still to be read, so that readIndex
-// //position can be reset
-// Unsafe.CopyBlock(newPointer, ptr + readerHead, (uint) currentSize);
-// }
-// //the goal of the following code is to unwrap the queue into a linear array.
-// //the assumption is that if the wrapped writeHead is smaller than the wrapped readHead
-// //the writerHead wrapped and restart from the being of the array.
-// //so I have to copy the data from readerHead to the end of the array and then
-// //from the start of the array to writerHead (which is the same position of readerHead)
-// else
-// {
-// var byteCountToEnd = capacity - readerHead;
-//
-// Unsafe.CopyBlock(newPointer, ptr + readerHead, byteCountToEnd);
-// Unsafe.CopyBlock(newPointer + byteCountToEnd, ptr, (uint) writerHead);
-// }
-// }
-//
-// if (ptr != null)
-// MemoryUtilities.Free((IntPtr) ptr, allocator);
-//
-// ptr = newPointer;
-// capacity = newCapacity;
-//
-// _readIndex = 0;
-// _writeIndex = currentSize;
-// }
-// }
-
///
- /// This version of Realloc unwrap a queue, but doesn't change the unwrapped index of existing elements.
- /// In this way the previously index will remain valid
+ /// This version of Realloc unwraps a queue, but doesn't change the unwrapped index of existing elements.
+ /// In this way the previously indices will remain valid
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void Realloc(uint newCapacity)
{
unsafe
{
- //be sure it's multiple of 4. Assuming that what we write is aligned to 4, then we will always have aligned wrapped heads
+ //be sure it's multiple of 4. Assuming that what we write is aligned to 4, then we will always have aligned wrapped heads.
//the reading and writing head always increment in multiple of 4
newCapacity += MemoryUtilities.Pad4(newCapacity);