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The MIT License (MIT)
MIT License

Copyright (c) 2015 Sebastiano Mandalà
Copyright (c) 2015-2020 Sebastiano Mandalà

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@@ -19,4 +19,3 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


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Svelto Entity Component System for Unity
[![openupm](https://img.shields.io/npm/v/com.sebaslab.svelto.ecs?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.sebaslab.svelto.ecs/)

# Svelto Entity Component System 2.9

=====================================

**Note: The alpha stage of Svelto 2.0 is almost completed, so if you are here to experiment with it, please use the current alpha branch**
Real ECS framework for c\#. Enables to write encapsulated, decoupled, maintainable, highly efficient, data oriented, cache friendly, multi-threaded (if used with Svelto.Tasks), code without pain. Although the framework is platform agnostic \(compatible with c\# 7 and .net standard 2.0\), it comes with several Unity extensions.

## Why using Svelto.ECS with Unity?

_Svelto.ECS wasn't born just from the needs of a large team, but also as result of years of reasoning behind software engineering applied to game development\(\*\). Compared to Unity.ECS, the main goals and reasons for Svelto.ECS to exist are different enough to justify its on going development \(plus Svelto is platform agnostic, so it has been written with portability in mind\). Svelto.ECS hasn't been written just to develop faster code, it has been built to help develop better code. Performance gain is one of the benefits in using Svelto.ECS, as ECS in general is a great way to write cache-friendly code. However Svelto.ECS has been designed around the shift of paradigm from Object Oriented Programming and the consequent improvement of the code design and maintainability. Svelto.ECS is the result of years of iteration of the ECS paradigm applied to real game development with the intent to be "junior coder proof"._

## Official Examples

* **Mini Examples**: [https://github.com/sebas77/Svelto.MiniExamples](https://github.com/sebas77/Svelto.MiniExamples) \(including articles\)
* **Unity Boids Simulation**: [https://github.com/sebas77/Svelto.ECS.Examples.Boids](https://github.com/sebas77/Svelto.ECS.Examples.Boids) \(including article\)
* **Unit Tests**: [https://github.com/sebas77/Svelto.ECS.Tests](https://github.com/sebas77/Svelto.ECS.Tests)

Real Entity-Component-System for c# and Unity (it can be adapted for other c# platforms too). Enables to write encapsulated, uncoupled, highly efficient, data oriented, cache friendly, multi-threaded, code without pain.
**Official Chat \(join to get help from me!\)**

you can find working examples to learn how to use the framework here:
* [https://discord.gg/3qAdjDb](https://discord.gg/3qAdjDb)

https://github.com/sebas77/Svelto-ECS-Example (unity)
## Official Articles

https://github.com/sebas77/Svelto.ECS.Vanilla.Example (.net core and standard)
**Framework articles:**

I advise to clone the example repositories separately from the framework one, both under the same Unity project Assets folder.
* [http://www.sebaslab.com/introducing-svelto-ecs-2-9/](http://www.sebaslab.com/introducing-svelto-ecs-2-9/) \(shows what's changed since 2.8\)
* [http://www.sebaslab.com/introducing-svelto-ecs-2-8/](http://www.sebaslab.com/introducing-svelto-ecs-2-8/) \(shows what's changed since 2.7\)
* [http://www.sebaslab.com/svelto-2-7-whats-new-and-best-practices/](http://www.sebaslab.com/svelto-2-7-whats-new-and-best-practices/) \(shows what's changed since 2.5\)
* [http://www.sebaslab.com/svelto-ecs-2-5-and-allocation-0-code/](http://www.sebaslab.com/svelto-ecs-2-5-and-allocation-0-code/) \(shows what's changed since 2.0\)
* [http://www.sebaslab.com/svelto-ecs-2-0-almost-production-ready/](http://www.sebaslab.com/svelto-ecs-2-0-almost-production-ready/) \(shows what's changed since 1.0\)
* [http://www.sebaslab.com/ecs-1-0/](http://www.sebaslab.com/ecs-1-0/)
* [http://www.sebaslab.com/learning-svelto-ecs-by-example-the-unity-survival-example/](http://www.sebaslab.com/learning-svelto-ecs-by-example-the-unity-survival-example/)
* [http://www.sebaslab.com/learning-svelto-ecs-by-example-the-vanilla-example/](http://www.sebaslab.com/learning-svelto-ecs-by-example-the-vanilla-example/)
* [http://www.sebaslab.com/svelto-ecs-svelto-tasks-to-write-data-oriented-cache-friendly-multi-threaded-code-in-unity/](http://www.sebaslab.com/svelto-ecs-svelto-tasks-to-write-data-oriented-cache-friendly-multi-threaded-code-in-unity/)

relative article:
**Theory related articles \(in order of publishing date\):**

http://www.sebaslab.com/svelto-ecs-2-0-almost-production-ready/
* [http://www.sebaslab.com/ioc-container-for-unity3d-part-1/](http://www.sebaslab.com/ioc-container-for-unity3d-part-1/)
* [http://www.sebaslab.com/ioc-container-for-unity3d-part-2/](http://www.sebaslab.com/ioc-container-for-unity3d-part-2/)
* [http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-i-dependency-injection/](http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-i-dependency-injection/)
* [http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-ii-inversion-of-control/](http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-ii-inversion-of-control/)
* [http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-iii-entity-component-systems/](http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-iii-entity-component-systems/)
* [http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-iv-dependency-inversion-principle/](http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-iv-dependency-inversion-principle/)
* [http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-v-drifting-away-from-ioc-containers/](http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-v-drifting-away-from-ioc-containers/)
* [http://www.sebaslab.com/the-quest-for-maintainable-code-and-the-path-to-ecs/](http://www.sebaslab.com/the-quest-for-maintainable-code-and-the-path-to-ecs/)

http://www.sebaslab.com/ecs-1-0/
Note: I included the IoC articles just to show how I shifted over the years from using an IoC container to use an ECS framework and the rationale behind its adoption.

If you want to know more about the theory and rationale behind this framework:
**The perfect companion for Svelto.ECS is Svelto.Tasks to run the logic of the Systems even on other threads!**

http://www.sebaslab.com/ioc-container-for-unity3d-part-1/
* [https://github.com/sebas77/Svelto.Tasks](https://github.com/sebas77/Svelto.Tasks)

http://www.sebaslab.com/ioc-container-for-unity3d-part-2/
## Users Generated Content \(may use old versions of Svelto and be quite outdated\)

http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-i-dependency-injection/
* [https://github.com/grovemaster/Unity3D-Game-App](https://github.com/grovemaster/Unity3D-Game-App)
* [https://github.com/colonelsalt/ZombieDeathBoomECS](https://github.com/colonelsalt/ZombieDeathBoomECS)
* [https://eagergames.wordpress.com/category/ecs/](https://eagergames.wordpress.com/category/ecs/) \(Dario Oliveri\)
* [https://blogs.msdn.microsoft.com/uk\_faculty\_connection/2018/05/08/entity-component-system-in-unity-a-tutorial/](https://blogs.msdn.microsoft.com/uk_faculty_connection/2018/05/08/entity-component-system-in-unity-a-tutorial/) \(Lee Stott\)
* [https://github.com/sebas77/Svelto.ECS.Debugger](https://github.com/sebas77/Svelto.ECS.Debugger) \(work just started\)
* [https://github.com/NED-Studio/LGK.Inspector](https://github.com/NED-Studio/LGK.Inspector) \(probably not working anymore\)

http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-ii-inversion-of-control/
## In case of bugs

http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-iii-entity-component-systems/
Best option is to fork and clone [https://github.com/sebas77/Svelto.ECS.Tests](https://github.com/sebas77/Svelto.ECS.Tests), add a new test to reproduce the problem and request a pull. Then open a github, I come here pretty often :\). Also feel free to contact me on twitter or leave comments on the blog!

http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-iv-dependency-inversion-principle/
## [The Github wiki page](https://github.com/sebas77/Svelto.ECS/wiki)

http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-v-drifting-away-from-ioc-containers/
It needs love and as far as I understood, anyone can edit it. Feel free to do so if you have a good understanding of Svelto!

new article on optimizations:
## I like the project, how can I help?

http://www.sebaslab.com/svelto-ecs-svelto-tasks-to-write-data-oriented-cache-friendly-multi-threaded-code-in-unity/
Hey thanks a lot for considering this. You can help in several ways. The simplest is to talk about Svelto.ECS and spread the word, more we are, better it is for the community. Then you can help with the documentation, updating the wiki or writing your own articles. Svelto.ECS has all the features needed to make a game with the ECS pattern, but some areas are lacking: A visual debugger and more unit tests are needed. Other platforms other than Unity could get some love too: Xenko, Godot and monogame. Porting to other languages, expecially c++, would be awesome!

Note: if you ever build something with Svelto.ECS that you can share with the community, please do and let me know. Other coders need more examples.
## Svelto Framework is used to develop the following products\(\*\):

Copyright (c) Sebastiano Mandalà
![Gamecraft](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35037633/e05ca4fc6f20f1e6150a6ace1d12fe8cd145fa0d.png)
![Robocraft Infinity](https://i.ytimg.com/vi/m_4fpgHwoBs/maxresdefault.jpg)
![Cardlife](https://i.ytimg.com/vi/q2jaUZjnNyg/maxresdefault.jpg)

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
\*if you want your products made with Svelto here, just send me an email or whatever, I'll be super happy to add them.

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
_**Note: Dear Svelto Users : Although I am committed to help you and write articles as much as I can, I will never be able to keep all the documentation up to date. If you are a happy svelto user and you want to contribute, please feel free to update the github wiki! 🙏👊**_

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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