From d5ee3c3846f7493e2695caca72ddd149f9d602d9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sebastiano=20Mandal=C3=A0?= Date: Sat, 9 Jan 2021 18:39:25 +0000 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index c7bdef4..1004c16 100644 --- a/README.md +++ b/README.md @@ -60,7 +60,7 @@ Unity Package System has a big deficency when it comes to dll dependency solving * [Svelto Mini Examples: The Unity Survival Example](http://www.sebaslab.com/learning-svelto-ecs-by-example-the-unity-survival-example/) * [Learning Svelto.ECS by example – The Vanilla Example](http://www.sebaslab.com/learning-svelto-ecs-by-example-the-vanilla-example/) * [Porting a boid simulation from UnityECS/Jobs to Svelto.ECS/Tasks](https://www.sebaslab.com/porting-a-boid-simulation-from-unityecs-to-svelto-ecs/) -* [Svelto.ECS+Tasks to write Data Oriented, Cache Friendly, Multi-Threaded code](http://www.sebaslab.com/svelto-ecs-svelto-tasks-to-write-data-oriented-cache-friendly-multi-threaded-code-in-unity/) +* [Svelto.ECS+Tasks to write Data Oriented, Cache Friendly, Multi-Threaded code](http://www.sebaslab.com/svelto-ecs-svelto-tasks-to-write-data-oriented-cache-friendly-multi-threaded-code-in-unity/)(https://icon-library.com/images/new-gif-icon/new-gif-icon-12.jpg) Note: I included the IoC articles just to show how I shifted over the years from using an IoC container to use an ECS framework and the rationale behind its adoption.