From ded171d505fe9814fb6f1b3923c16cc71c6409f6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sebastiano=20Mandal=C3=A0?= Date: Thu, 16 Aug 2018 10:40:49 +0100 Subject: [PATCH] Update README.md --- README.md | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index e74f30a..17ac235 100644 --- a/README.md +++ b/README.md @@ -16,11 +16,13 @@ You can find a working example to learn how to use the framework here: ## Articles -**Svelto users articles:** +**Svelto users articles (note they may use outdated version of Svelto):** * https://eagergames.wordpress.com/category/ecs/ (Dario Oliveri) * https://blogs.msdn.microsoft.com/uk_faculty_connection/2018/05/08/entity-component-system-in-unity-a-tutorial/ (Lee Stott) +_If you write an article about Svelto, please let me know, I will add it here!_ + **Framework articles:** * http://www.sebaslab.com/svelto-ecs-2-5-and-allocation-0-code/ (shows what's changed compared to 2.0) @@ -30,7 +32,7 @@ You can find a working example to learn how to use the framework here: * http://www.sebaslab.com/learning-svelto-ecs-by-example-the-vanilla-example/ * http://www.sebaslab.com/svelto-ecs-svelto-tasks-to-write-data-oriented-cache-friendly-multi-threaded-code-in-unity/ (since I don't like the example much, I didn't update the code, but the article is still valid) -**Theory related articles:** +**Theory related articles (please read them to understand why I think ECS is great to write maintainable code):** * http://www.sebaslab.com/ioc-container-for-unity3d-part-1/ * http://www.sebaslab.com/ioc-container-for-unity3d-part-2/