using System; using Svelto.DataStructures; namespace Svelto.ECS { /// /// I eventually realised that, with the ECS design, no form of engines (systems) communication other /// than polling entity components is effective. /// The only purpose of this publisher/consumer model is to let two enginesroots communicate with each other /// through a thread safe ring buffer. /// The engines root A publishes entities. /// The engines root B can consume those entities at any time, as they will be a copy of the original /// entities and won't point directly to the database of the engines root A /// struct EntitiesStreams : IDisposable { internal Consumer GenerateConsumer(string name, uint capacity) where T : unmanaged, IBaseEntityComponent { if (_streams.ContainsKey(TypeRefWrapper.wrapper) == false) _streams[TypeRefWrapper.wrapper] = new EntityStream(); return (_streams[TypeRefWrapper.wrapper] as EntityStream).GenerateConsumer(name, capacity); } public Consumer GenerateConsumer(ExclusiveGroupStruct group, string name, uint capacity) where T : unmanaged, IBaseEntityComponent { if (_streams.ContainsKey(TypeRefWrapper.wrapper) == false) _streams[TypeRefWrapper.wrapper] = new EntityStream(); var typeSafeStream = (EntityStream) _streams[TypeRefWrapper.wrapper]; return typeSafeStream.GenerateConsumer(group, name, capacity); } internal void PublishEntity(ref T entity, EGID egid) where T : unmanaged, IBaseEntityComponent { if (_streams.TryGetValue(TypeRefWrapper.wrapper, out var typeSafeStream)) (typeSafeStream as EntityStream).PublishEntity(ref entity, egid); else Console.LogDebug("No Consumers are waiting for this entity to change ", typeof(T)); } public void Dispose() { foreach (var stream in _streams) stream.value.Dispose(); } public static EntitiesStreams Create() { var stream = new EntitiesStreams(); stream._streams = FasterDictionary.Construct(); return stream; } FasterDictionary _streams; } }