Mirror of Svelto.ECS because we're a fan of it
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

175 lines
5.8KB

  1. using System;
  2. using System.Collections.Generic;
  3. using Svelto.DataStructures;
  4. using Svelto.Ticker;
  5. using Nodes.Player;
  6. namespace Svelto.ES
  7. {
  8. public sealed class EnginesRoot: IEnginesRoot, IEndOfFrameTickable, IEntityFactory
  9. {
  10. const int _INITIAL_SIZE = 100;
  11. const int _INITIAL_INTERNAL_SIZE = 10;
  12. public EnginesRoot(ITicker ticker)
  13. {
  14. ticker.Add(this);
  15. _nodeEngines = new Dictionary<Type, FasterList<INodeEngine<INode>>>();
  16. _engineRootWeakReference = new WeakReference<EnginesRoot>(this);
  17. _otherEnginesReferences = new FasterList<IEngine>();
  18. _nodesDB = new Dictionary<Type, FasterList<INode>>(_INITIAL_SIZE);
  19. _nodesDBdic = new Dictionary<Type, Dictionary<int, INode>>(_INITIAL_SIZE);
  20. _nodesToAdd = new Queue<INode>(_INITIAL_SIZE);
  21. }
  22. public void EndOfFrameTick(float deltaSec)
  23. {
  24. while (_nodesToAdd.Count > 0) InternalAdd(_nodesToAdd.Dequeue());
  25. }
  26. public void AddEngine(IEngine engine)
  27. {
  28. if (engine is IQueryableNodeEngine)
  29. (engine as IQueryableNodeEngine).nodesDB = new EngineNodeDB(_nodesDB, _nodesDBdic);
  30. if (engine is INodesEngine)
  31. {
  32. var nodesEngine = engine as INodesEngine;
  33. AddEngine(nodesEngine, nodesEngine.AcceptedNodes(), _nodeEngines);
  34. return;
  35. }
  36. var baseType = engine.GetType().BaseType;
  37. if (baseType.IsGenericType)
  38. {
  39. var genericType = baseType.GetGenericTypeDefinition();
  40. if (genericType == typeof(SingleNodeEngine<>))
  41. {
  42. AddEngine(engine as INodeEngine<INode>, baseType.GetGenericArguments(), _nodeEngines);
  43. return;
  44. }
  45. }
  46. _otherEnginesReferences.Add(engine);
  47. }
  48. public void BuildEntity(int ID, EntityDescriptor ed)
  49. {
  50. var entityNodes = ed.BuildNodes(ID, (node) => _engineRootWeakReference.Target.InternalRemove(node));
  51. for (int i = 0; i < entityNodes.Count; i++)
  52. _nodesToAdd.Enqueue(entityNodes[i]);
  53. }
  54. static void AddEngine<T>(T engine, Type[] types, Dictionary<Type, FasterList<INodeEngine<INode>>> engines) where T:INodeEngine<INode>
  55. {
  56. for (int i = 0; i < types.Length; i++)
  57. {
  58. FasterList<INodeEngine<INode>> list;
  59. var type = types[i];
  60. if (engines.TryGetValue(type, out list) == false)
  61. {
  62. list = new FasterList<INodeEngine<INode>>();
  63. engines.Add(type, list);
  64. }
  65. list.Add(engine);
  66. }
  67. }
  68. void InternalAdd<T>(T node) where T:INode
  69. {
  70. Type nodeType = node.GetType();
  71. AddNodeToTheSuitableEngines(node, nodeType);
  72. AddNodeToTheDB(node, nodeType);
  73. }
  74. void InternalRemove<T>(T node) where T:INode
  75. {
  76. Type nodeType = node.GetType();
  77. RemoveNodeFromEngines(node, nodeType);
  78. RemoveNodeFromTheDB(node, nodeType);
  79. }
  80. void AddNodeToTheDB<T>(T node, Type nodeType) where T : INode
  81. {
  82. FasterList<INode> nodes;
  83. if (_nodesDB.TryGetValue(nodeType, out nodes) == false)
  84. nodes = _nodesDB[nodeType] = new FasterList<INode>(_INITIAL_INTERNAL_SIZE);
  85. nodes.Add(node);
  86. if (node is NodeWithID)
  87. {
  88. Dictionary<int, INode> nodesDic;
  89. if (_nodesDBdic.TryGetValue(nodeType, out nodesDic) == false)
  90. nodesDic = _nodesDBdic[nodeType] = new Dictionary<int, INode>(_INITIAL_INTERNAL_SIZE);
  91. nodesDic[(node as NodeWithID).ID] = node;
  92. }
  93. }
  94. void AddNodeToTheSuitableEngines<T>(T node, Type nodeType) where T : INode
  95. {
  96. FasterList<INodeEngine<INode>> enginesForNode;
  97. if (_nodeEngines.TryGetValue(nodeType, out enginesForNode))
  98. for (int j = 0; j < enginesForNode.Count; j++)
  99. enginesForNode[j].Add(node);
  100. }
  101. void RemoveNodeFromTheDB<T>(T node, Type nodeType) where T : INode
  102. {
  103. FasterList<INode> nodes;
  104. if (_nodesDB.TryGetValue(nodeType, out nodes) == true)
  105. nodes.Remove(node); //should I remove it from the dictionary if length is zero?
  106. if (node is NodeWithID)
  107. {
  108. Dictionary<int, INode> nodesDic;
  109. if (_nodesDBdic.TryGetValue(nodeType, out nodesDic))
  110. nodesDic.Remove((node as NodeWithID).ID);
  111. }
  112. }
  113. void RemoveNodeFromEngines<T>(T node, Type nodeType) where T : INode
  114. {
  115. FasterList<INodeEngine<INode>> enginesForNode;
  116. if (_nodeEngines.TryGetValue(nodeType, out enginesForNode))
  117. for (int j = 0; j < enginesForNode.Count; j++)
  118. enginesForNode[j].Remove(node);
  119. }
  120. Dictionary<Type, FasterList<INodeEngine<INode>>> _nodeEngines;
  121. FasterList<IEngine> _otherEnginesReferences;
  122. Dictionary<Type, FasterList<INode>> _nodesDB;
  123. Dictionary<Type, Dictionary<int, INode>> _nodesDBdic;
  124. Queue<INode> _nodesToAdd;
  125. WeakReference<EnginesRoot> _engineRootWeakReference;
  126. //integrated pooling system
  127. //add debug panel like Entitas has
  128. //GCHandle should be used to reduce the number of strong references
  129. //datastructure could be thread safe
  130. //future enhancements:
  131. }
  132. }